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Best posts made by York
Server Admin Tools
With steam beta rapidly approaching I am getting a little worried about what kind of game Eco will be once we are exposed to a more general public group such as steam players. I have been hosting minecraft servers for around 6 years now and have experienced a great deal of negative gameplay, thankfully with the huge minecraft community, server admins were given alot of tools to work with in terms of managing thier servers and communities.
We all know there are players out there who are not interested in playing the game, but are out to essentially disrupt others from enjoying it. We attach terms such as griefers and trolls but basically these kinds of players get enjoyment out of ruining the game for others. In a game like Eco, its very nature will attract people like this and cause a great deal of misery to others who just want to play the game as intended.
Chat Logs - Currently there are no readable chat logs available, having a readable chat log history file would be the a huge help in determining who is playing the game and who is trying to offend others.
Logging tools - This is essential to working out who did what, where and when, in most cases this in itself can limit any potential repeated damage caused by griefers, without knowing who and what they did the potential for repeated griefing by the same person(s) is high, making the entire thing a merry go-round.
Vanish - Many will know this one from Minecraft, but the ability for admins to become invisible so they can monitor griefers is also a very handy tool, stealth griefers are those who try to hide what they are doing when any staff are around, making the entire thing a cat and mouse game, this results in a great deal of time being spent by admins trying to 'catch them in the act'. A silent login is usually attached to this kind of command also.
Law restrictions - Whilst there is a default citizenship law, laws in general can be used in such ways as to completely destroy the world/server, things like granting of all skills, granting of currency and so on means server admins will basically need to either restore a backup or create a new world, both very damaging to server communities, there needs to be a review of what type of laws can be enacted and an assessment of the kind of damage they can cause.
Kick and Ban - Not going to say much on this one as there is a github issue already and being able to use those commands without a server restart is a good start towards giving admins the tools they need to manage thier servers.
I am sure there are many other potential griefing scenarios, tailings left in stockpiles for example (admins can /unclaim those however but a law to force stockpiles with tailings to become public would help alot).
I have seen griefers and trolls completely dominate servers before, they drive players away, not just from the server but from the game itself, people spending 100's hours on something only to be ruined in a matter of minutes/hours. Situations like that and the subsequent bragging will attract more griefers to the game and suddenly those steam reviews will be full of comments like 'Toxic community' and other negative comments that can have a big impact on how well a game is received, if the mood swings like that then some games never recover from the stigma.
Quite the opposite actually, I ran into this issue yesterday, my internet went offline and I got kicked from my own LAN server.
If I hadn't bought it and pirated the game instead, yesterday I would have been able to continue playing, but because I paid, I couldn't.
There really should be an offline mode else you end up punishing legitimate owners while pirates get a better deal.
RE: An update for our Alpha 5 Ecosystem release of Eco: climate sim, new biomes, dynamic plants!
We’ve been working hard getting the Ecosystem update ready for Eco Alpha 5 and looking forward to getting feedback from our early backers. We’ve decided to give it a few more weeks of polish and bug-fixing before we send it out, so we’re moving the Alpha 5 date to Oct 24th.
After playing on the test server last night for a few hours, A5 is very much broken still. Are we looking at another few weeks before A5 comes out??
'THIS BUILD IS NOT THE REAL ALPHA 5 VERSION
REAL VERSION SHOULD BE TOMORROW
USE AT OWN RISK (MIGHT/WILL BE BUGGY)'
Maybe wait until the release version today?
RE: ‘Eco Alpha 5 : Ecosystem Release’ Announced, October 3rd!
its going to be delayed a bit. to many critical bugs still so sorry =(
Delayed as in not today the 3rd of October?
RE: cant buy/sell in Store Copper, Gold oreand Coal
Coal isn't showing but we have no issues with Copper and Gold Ore.
RE: Please STOP the Vehicle fly, it is terrible to play so
That depends on if the player logs in within 24 hours or ever comes back and it still doesn't solve the problem without needing the cart owner to resolve it.
A better solution would be the cart parking suggestion where players can lock thier carts into place to prevent them from flying off all over the place. Of course the ultimate solution is to fix carts so they don't sink into the ground and subsequently fly off in the first place.
RE: [ LINUX HOSTING BUGS ]
Link to the github issue regarding this :)
UNIONWorld Server (v0.7.2.2)
We have just opened a dedicated ECO server on the UnionWorld Network, our dedibox has 256GBs RAM, Intel i5 hexacore CPU and 480GB SSDs to make sure the server runs as smooth as possible. We also host this machine directly, no 3rd party hosting!
You can find us on the serverlist ingame.
Homes - Allows you to set /homes to quickly return to your claim
Voting - Vote for tokens, which can be exchanged for skill points
Teleport - Teleport to another player for calories
Stats - Check statistics of players
Emotes - Slap, Punch, Wave and Hug
Lights - Right click to turn lights on and off
(Courtesy of Clays Tool Kit)
Crash Detection - If the 9km world server crashes it should auto restart after a few minutes
(Courtesy of kicker22004)
90 Day Meteor
Skill Gain doubled
Wooden Cart capacity doubled (originally 1500kg, now 3000kg)
Powered Cart capacity quadrupled with 30 slots (originally 3000kg now 12000kg)
Lowered Woodpulp calorie cost to match chopping logs
Woodpulp can be used as fuel
RE: How can I setup a Eco Linux Server?
Thanks for the response, if anything could be done for an official linux server version that would be great! (Although I do see a new linux setup guide in this thread which looks very useful!)
If you're quitting a game because you disagree with a community mod's opinion or are not getting special one-on-one attention from the developers then it really isn't about the game at all but rather your own personal expectations/sense of entitlement. Only you have a say over those.