Turns out I was wrong about the wild mix since it has a different mexhanic on how it increases efficiency, which by the way is also not the best idea when we are talking about game design, things should be consistent, so that players always know what to expect from similar actions. Efficiency for met (is supposed to) give you some "extra elks" instead of giving you extra meat, while efficiencies that work like the wild mix reduce the base cost, of the ingredients. When I have 10 elks, no matter the efficiency level I would like to be able to press 10 and chop 10 elks not having to press 19 to get 19/10 for example, that just looks weird.
Salamaki
@Salamaki
Posts made by Salamaki
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RE: Efficiency upgrades
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RE: Skill point gain idea
No it's not. That way you reduce the global average skill/day on everybody, even the active people who will eventually have to do something else other than play the game. The other way around, nobody's skill/day gets reduced, and only those people who play more get rewarded for it.
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RE: Free Server Hosting
Hey if I would like to have you host a server, could I still keep my current world?
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RE: Skill point gain idea
Yes, but don't punish people for not having time to play by making the grind even worse. Instead reward people who are doing stuff by increasing their skill/day even higher than the cap that we have right now.
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RE: Skill point gain idea
@Astranoth Not exactly, people here are talking about improving skill points by creating better environments, that is not what I am saying. That would still benefit people who will eat 1 food combo and stay afk inside that room.
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RE: Skill point gain idea
My only complaint with the skill system is that it rewards inactive players and punishes you for playing the game. It's far better to log in once a day, eat a food combo and log out instead of actually doing anything in-game. I am sure you would want to reward players for putting more time into the game somehow, that would only make sense. Actually spending your calories should reward more skill points than when they are fading away slowly. What is your opinion on that ? Would love to see an answer.
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RE: property claim flag
You have to place down the town hall and there you can make them for 2 gold ingots and 4 lumber.
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RE: [Large Butchery Efficiency] Skill increase has negative effect! v0.5.3
I see you've fixed the pitch, butchery and the camfire efficiency levels,
but I am sure there are other broken ones in there. For example to make
huckleberry extract you need 9 huckleberries, but with a over 50% efficiency
on it when I try to make 100 of them I still need to use 837 of them, that's
not even 10% efficiency. Same with fiddleheads and hucklebery extracts
on Wild Mix recipe. Can you look into them as well? Thank you. -
Efficiency upgrades
When I try for example to get meat from 10 elks, without efficiency upgrades I would get 100 meat. Now with lv 3 efficiency, I can get 14 elks worth of meat just with 10 elks, but the problem is that the "efficiency" also cuts the meat it produces! Each elk gives me 7 meat! So in the end with 10 elks I get 98 meat, less than somebody without any points invested in efficiency!
Same goes for when I try to make wild mix ( and much much more including bison meat which is also really important ) I got 61% efficiency but when I try to make 100 of them from 200 camas cost it only goes down to 155, and the fiddleheads are even weirder I have to pay 193 instead of 200 with 61% efficiency!
The Sausages for example work as intended, when I try to make 100 of them I only use 42 sausages as I have 58% efficiency on them. -
RE: Buy without PayPal
@Funky-Munky If you really think that straight up giving your credit number or pretty much any other way of paying online is safer than paypal I'd just say that you are wrong. The fact that other people are claiming to be paypal does not affect how safe actual paypal is. Just make a paypal account and add funds there once, without linking your bank account/credit card. There's literally no safer way to buy something online.