OOH, add in a veterinarian for when we get animal husbandry for farming. need to keep cows and chickens healthy for them to produce, milk and eggs.
Posts made by Razorflare
RE: Alpha 5.4 Released!
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Your link, is to an escort agency, which not only has nothing to do with ECO. Pls remove it.
RE: A discussion on global currencies
Though technically not a wrong statement, just the wording is misrepresentative.
In fact, out of all the searchs online, you will find this quote.
"Since 1971, U.S. citizens have been able to utilize Federal Reserve Notes as the only form of money that for the first time had no currency with any gold or silver backing. This is where you get the saying that U.S. dollars are backed by the ***“full faith and credit” ***of the U.S. Government"
Pretty much most countries today no longer have a quantifiable ITEM to back their currencies, except china, which their currency is still backed by gold. Its an argument inducing Conversation really.
But really, the US currency is essentially supported or BACKED by its countries DEBT.
Links to read for a nauseating experience
RE: Eco for Elementary-Age Students
Highly recommended for all age groups. very fun game, with some great cause and effect scenarios. If you just want to build and shape the world, you can turn off the meteor and play forever without consequence.
Currently, i do not believe their is a trial version. I found this game on steam, for 34$.
Will their be a seasonal change added to the game, in terms of weather. Having seasons change or specific industry having to shut down during certain seasons can have huge impact on progression.
Fisheries - would be impacted as water temps change and fish move away to warmer waters.
Farming - hard to grow food from frozen ground, silos/granaries for storing food for winter.
Carpentry - Reduced tree cultivation during winter months.
If heating/cooling players housing was an implemented mechanic, then Coal would have a huge part to play in winter seasons as the build up of smog from coal burning would have a large impact similar to real world. This could mean that more efficient wood burning or electric heat could be used.
these are some ideas/examples.
RE: Farming Research 6.0.3
Given what was said in this post (3 months old now)
What has changed since. Im finding it hard to believe that some of the grassland species such as wheat, camas, beets...etc. Require so much space around them. I feel like im missing something, because i have had to plant my wheat plots almost 3-4 spaces away from each other and this has led to a very large sparce farm, and even then most of my wheat dies out. Huckleberry seems to thrive with very high yields in grassland area, and they are placed next to each other with no spacing.
However, the farming tool for testing the ground told me they are overcrowded. Is it possible that maybe the farming mechanic isnt fully working. Im at odds with how the mechanic is suppsed to be, giving that the game is slightly mirrored to RL, with regards to a developing society and how to maintain growth. If farming tractors are coming into the game, shouldnt i be able to build large plots of fields of dense plants similar to real life.
Realistically wheat, corn, soy, strawberries, etc... are pretty much planted next to each other and not spread out like whats representative in ECO.
Dont get me wrong, im loving this game, i jsut feel farming could be so much more. im eager to see farming grow into a major industry in the game, to allow for many different types, like hydroponic, aquaponic, Greehouse, etc...