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RE: ECO Empire | NA - Dedicated Server | 80x80 World | Website | TeamSpeak
RE: I hate to say it but this building system seems... well... wasteful.
Well it just kinda hit me as odd that we're playing a game where we're supposed to balance progression with nature and I have to build like 6 different buildings to do basic things. Why can I have one building and just fill it up with what I need for the lower tier stuff?
Like I said, when it comes to things like mills, mining, smelting, forging, high tech, etc I'm not expecting that all to fit in one building and am totally supportive of separate buildings for that kinda stuff.
I hate to say it but this building system seems... well... wasteful.
So while I enjoy the alpha quite a bit I can't say I'm any form of happy with the way buildings are handled in game. I mean at this point it's a case of spamming building after building, and for what purpose? Now certain types of buildings I can understand, but why exactly can't we just build the crafting tools needed for early development? If I want to build a home why is it restricted to a certain style building with a certain requirement of size with a limit on what etc etc.
My idea is to kinda take a stab from the other games for the lesser side of buildings. Why can't I build a house, throw in a workshop, etc? Why can't my workshop building also have a sawmill inside it? Etc. Please allow us to build crafting furniture for the lesser side of things. Refineries make sense as sub buildings, as do mines, storehoueses, shops, etc.
This post phases between suggestion and discussion. I'd love to hear some other opinions on the subject!