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    quyxkh

    @quyxkh

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    Posts made by quyxkh

    • RE: Steam dedicated server size

      @AMX You don't. You change it before the world's generated. I don't know the Steam server's install dir, but I'm pretty sure the ritual is, stop the server, find that dir and edit Configs/WorldGenerator.eco in it to set the x and y dimensions to the same multiple-of-four size, delete the Storage directory (or delete or move Storage/Game.*) and restart the server, it'll build a new world at the new size.

      posted in Community Help
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      quyxkh
    • RE: Help! Cast Iron Stove... Can't Make it Work.

      @SLG-Dennis Can I just edit all the RequireRoomMaterialTier() specs to be .05 less than they are now? The server says it's compililng all the mods, and it looks like all the items are delivered as mods.

      edit: yep, that works, you can drop the tier requirements a bit and route pipe out of the room asap

      posted in Community Help
      Q
      quyxkh
    • RE: Rapture - 24/7, Vanilla, High Collab, No Rules

      @sc In my experience the default 72×72, 0.52km², is barely or even not enough to reliably support even one player, populations of one or more near-essential species tend to be down around 10 and on a public server those'll get monopolized or genocided p.d.q. A 144×144 server has populations in the hundreds, that's sustainable.

      edit: no wonder this board gets so few posts, the rendering mangles content. Added some syntax marks to work around the dropped phrases.

      posted in Game Servers
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      quyxkh
    • Make ~looking to place~ ghosts a mode, togglable with e.g. `X`

      The white placement ghosts can get distracting, especially in tight quarters, it'd be nice if we could toggle displaying them on and off, seems to me it'd work well even if placement itself still works the same, just toggling the ghost visibility, but I think certainly placement where no ghosts are currently displayed should still work.

      posted in Ideas & Feedback
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      quyxkh
    • RE: sharing stuff

      Set authorization on your deeds, you probably missed this one in the startup tuts.

      posted in Game Servers
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      quyxkh
    • RE: Limitations on closing/restarting worlds

      @SLG-Dennis I did try running the server, the only instructions I could find here (basically, install mono and the server, then mono EcoServer.exe -nogui) produced a stacktrace and a hung process I had to unleash kill -9 on.

      Edit: okay, discord is new to me, going there it says use mono 5.14, downgrading to that (on arch, install the downgrade package from the AUR, then downgrade mono and pick 5.14 off the list) seems to work.

      posted in Ideas & Feedback
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      quyxkh
    • Have a roads layer on the world map

      ssia, this seems like a straight oversight to me

      posted in Ideas & Feedback
      Q
      quyxkh
    • RE: Limitations on closing/restarting worlds

      It'd be really really nice if you could get your linux server working, forcing your players to tip microsoft extra for hosting doesn't seem right, and almost every other game's dedicated servers run on linux. Tell the truth I bought the game seeing the linux client, didn't even think to check whether the server ran there.

      posted in Ideas & Feedback
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      quyxkh
    • Water behavior

      I'm new, let me relate my introduction to the game and how water behaves:

      I started out on a public server, they said "oh, hey, do glassmaking, we're going to need glass in the north", so I checked, realized sand was indeed a good route and built near a mountain with four nice big nearby beaches.

      Left a dike around the first one, checked the map after clearing it, it said cedar yield potential for the whole thing was through the roof, planted one cedar seed and maybe half a dozen more cedars appeared within minutes. Awesome. It looks great, very cozy and agricultural and tended, my own private cedar supply, with the sea nearby it's beautiful. The word "bucolic" floated to mind and that's the scene. Lovely.

      Left a dike around the second one, checked the map after clearing it, it said clam yield potential for the whole thing was through the roof, breached the dike and . . . well, that was disappointing.

      Water behavior doesn't have to look awesome or happen at anything like "realistic" speeds, I get that fluid flow models eat petascale supercomputers, but I think it's reasonable to expect that water will eventually find its level.

      posted in Ideas & Feedback
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      quyxkh