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    Pradoxzon

    @Pradoxzon

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    Posts made by Pradoxzon

    • AdminUtils and GroupManager for 0.7.3.0

      Updates for Eco Beta 0.7.3.0

      All of my mods have been updated for 0.7.3.0. Relatively little changed in the update, outside of some backend updates. The one big change of note, is the the command /maxhousingskillrate was removed from AdminUtils and AdminUtilsSolo.
      I also created a GitHub page for bugs/issues, suggestions, and questions for my mods. Everyone is welcome to make posts for bug and suggestions under the issues section of the GitHub page. The page can be found here.

      Licensing

      The license that comes with any download of AdminUtils can also be found here on my website. By downloading or installing my mods, you are agreeing to the license.

      Downloads

      AdminUtils v4.1.0
      AdminUtilsSolo v1.2.0
      GroupManager v1.0.2

      Change Log

      Removed the command /maxhousingskillrate.
      Updated the mods for Eco Beta 0.7.3.0.

      posted in Modding
      Pradoxzon
    • AdminUtils, GroupManager, and others for Eco Beta 0.7.2.5

      Updates for Eco Beta 0.7.2.5

      All of my mods have been updated for 0.7.2.5. These updates get the mods working on the current Eco version, and don't add any new features.

      Licensing

      The license that comes with any download of AdminUtils can also be found here on my website. By downloading or installing my mods, you are agreeing to the license.

      Downloads

      AdminUtils v4.0.1
      AdminUtilsSolo v1.1.1
      Core v1.1.1
      DumpDlls v1.0.1
      GroupManager v1.0.1
      InfoDump v2.8.1

      Change Log

      For more details, see each mod's download page on my website.
      Updated for Eco Beta 0.7.2.5.

      posted in Modding
      Pradoxzon
    • Tools for Getting Started with Modding

      If you are looking to get into modding on Eco, I am aiming to help you along as you get started.

      DumpDlls

      DumpDlls is a mod that pulls the modding API Dlls from an Eco server when the server is launched. There is no command or other action you need to do to run the mod, just have it installed. (Though keep in mind that the mod will run every time the server is launched. So uninstalling the mod after you've run it once is recommended.)

      The mod will pull the following dlls from the server and drop them into the server's root folder:

      • Eco.Core.dll
      • Eco.Gameplay.dll
      • Eco.ModKit.dll
      • Eco.Shared.dll
      • Eco.Simulation.dll
      • Eco.Stats.dll
      • Eco.World.dll
      • LiteDB.dll : (this dll is not part of the Eco modding API, but is used in parts of it)

      These API dlls can be included in a Visual Studio C# project and used to make Eco mods. You will need to move the dlls to another folder after they are pulled from the server, otherwise the server will have errors the next time it launches.

      Blank C# Project for Modding

      I am also creating a blank C# project for Visual Studio. This C# project comes with a copy of the Eco modding API Dlls. You will need to add the API Dlls as references inside of this or any other C# project to have them be usable inside the project's code.

      Downloads

      Download links for both the DumpDlls mod and the blank C# project can be found on this page of my website.

      If you have any questions or feedback, feel free to reply here or ask me directly through Discord.

      posted in Modding
      Pradoxzon
    • AdminUtils v3.0.0 for Beta 0.7.0.8: Introducing configurable permissions!

      Introducing v3.0.0 of AdminUtils!

      This update brings a huge addition to the mod: a configurable Permissions System. This new system allows admins to control which users can have access to which commands through the use of user groups. If you have ever wanted to have a moderator level for users, now you can!
      AdminUtils replaces the default command processing logic, so it determines if a user can run a command. This has no lasting effects on the server. If AdminUtils is uninstalled, the server will go back to determining if a user can run a command without any side effects.

      The system is fully configurable, allowing admins to set up any number of groups for their users. Each group can be set to have access to any command, and can also inherit from another group. Inheritance allows a group to use any commands that are available to the groups it inherits from without having to have those commands manually added.

      The system adds a config file to "Configs/AdminUtils" called "Permissions.eco". This config file controls the groups and which user belongs to which group. It uses the same format as the other .eco config files, and can be edited manually. Permissions.eco expects the same userID to represent a user as would be used in the default config files. The install .zip file of AdminUtils does not come with a config file; the mod will generate one when the server is first run. If the config file is edited manually, the command "/perm-reload" can be run from in-game to reload the Permissions System without having to restart the server.

      The commands "/group" and "/user" control groups and users respectively.
      "/group" allows groups to be created from in game, can display all of the commands available to a group, can display or change the inheritance of a group, and allows for adding and removing of commands from a group.
      "/user" can display which group a user belongs to if any, and can assign or remove a user to or from a group.

      Guide and Documentation

      A more detailed guide on how the Permissions System works, and how to use its commands, is available here.

      Licensing

      The license that comes with any download of AdminUtils can also be found here on my website. By downloading or installing my mods, you are agreeing to the license.

      Downloads

      AdminUtils version 3.0.0 can be downloaded here.

      Change Log

      For more details, see the mod's page on my website.
      Added a configurable Permissions System.
      Added new commands:

      • /group [group],(option,(param)) Allows for control over groups and their permissions.
      • /perm-reload Reloads the permissions system from file. This allows for the system to update from manual changes to the config file without needing to restart the server.
      • /perm-save Saves the permission system to the config file.
      • /user [target user],(option,(param)) Allows for control of users and the group they belong to.
      posted in Modding
      Pradoxzon
    • RE: 6.4.1

      Have you tried looking at @Master-Who 's mods? He has been putting a ton of small bugfixes and other things into his mods that the devs haven't had time to fix and push in an update just yet. If the fix isn't in there, message him and ask about possibly adding it! He's really good with that kind of fix.

      posted in General
      Pradoxzon
    • AdminUtils (Administration) v2.0.0 and AdminUtilsSolo v1.0.0 for Eco Alpha 0.6.4.2

      I'm happy to announce that my mod has been updated to version 2.0.0! With this update: 'Administration' has been renamed to 'AdminUtils', a bunch of new commands were added, a license for using my mods was added, and the back end of the mod received a major overhaul.
      Along with this, I'm introducing a new mod: AdminUtilsSolo. This is a stripped down version of my AdminUtils mod tailored for people playing on Solo.

      AdminUtils will be the permanent name for the Administration mod moving forward. With ideas for future content, I felt that this name was more appropriate. Part of those ideas for future expansion means that the download for my mods come with 2 dll files (the main mod and my 'Core' mod). My Core mod contains code that is shared by all of my mods, so it needs to be installed with them in order for my mods to function properly.

      The license that comes with any download of AdminUtils (Administration) or AdminUtilsSolo can also be found here on my website. By downloading or installing my mods, you are agreeing to the license.

      Downloads
      AdminUtils version 2.0.0 can be downloaded here.
      AdminUtilsSolo version 1.0.0 can be downloaded here.

      AdminUtils Change Log
      For more details, see the mod's page on my website.
      Heavily restructured the internals of the mods.
      Added new commands:

      • /baseskillgain [value] Adjusts the base skill gain rate. Higher makes the base rate higher. Range is 0 to 100. If 'value' is ommited, the base skill gain is reset to 12.
      • /collabpreset [collab level] Sets the collaboration level for the server. Possible levels are 'no', 'low', 'medium', or 'high'.
      • /layerhistbackperday [value] Adjusts the layer history backups per day. Higher means more images/day in the save file. Range is 0 to 100. If 'value' is ommited, the layer history backups per day is reset to 4.
      • /maxhousingskillrate [value] Adjusts the max housing skill rate. Higher increases the maximum. Range is 0 to 100. If 'value' is ommited, the max housing skill rate is reset to 50.
      • /plantdensity [value] Adjusts the plant density. Higher makes plants grow more dense. Range is -100 to 100. If 'value' is ommited, the plant density is reset to 1.
      • /plantscarcity [value] Adjusts the plant scarcity. Higher makes plants more scarce. Range is -100 to 100. If 'value' is ommited, the plant scarcity is reset to 0.
      • /skilldamagemult [value] Adjusts the skill damage multiplier. Higher increases the damage. Range is 0 to 100. If 'value' is ommited, the skill damage multiplier is reset to 0.
      • /skillgainrate [value] Adjusts the skill gain rate. Higher makes skill gain faster. Range is 0 to 100. If 'value' is ommited, the skill gain rate is reset to 1.
      • /timemult [value] Adjusts the time multiplier. Higer makes time move faster. Range is 0 to 100. If 'value' is ommited, the time multiplier is reset to 1.
      • /timeofdayscale [value] Adjusts the time of day scale. Higher means shorter day/night cycles. Range is 0 to 100. If 'value' is ommited, the time of day scale is reset to 48.

      AdminUtilsSolo Features
      For more details, see the mod's page on my website.

      • /backup Performs a backup of the world.
      • /baseskillgain [value] Adjusts the base skill gain rate. Higher makes the base rate higher. Range is 0 to 100. If 'value' is ommited, the base skill gain is reset to 12.
      • /dumpcmdlog Outputs a log of the console output to the Logs folder in the server root.
      • /exportchatlog Export the chat log for the server to ExportedDocs/ChatLogs.
      • /exportitemlist Exports text files of item ids and other relevant information to ExportedDocs/ItemDump.
      • /exportstats Exports stats for the server. This includes world stats and stats for players.
      • /layerhistbackperday [value] Adjusts the layer history backups per day. Higher means more images/day in the save file. Range is 0 to 100. If 'value' is ommited, the layer history backups per day is reset to 4.
      • /maxhousingskillrate [value] Adjusts the max housing skill rate. Higher increases the maximum. Range is 0 to 100. If 'value' is ommited, the max housing skill rate is reset to 50.
      • /plantdensity [value] Adjusts the plant density. Higher makes plants grow more dense. Range is -100 to 100. If 'value' is ommited, the plant density is reset to 1.
      • /plantscarcity [value] Adjusts the plant scarcity. Higher makes plants more scarce. Range is -100 to 100. If 'value' is ommited, the plant scarcity is reset to 0.
      • /save Saves the state of the server.
      • /skilldamagemult [value] Adjusts the skill damage multiplier. Higher increases the damage. Range is 0 to 100. If 'value' is ommited, the skill damage multiplier is reset to 0.
      • /skillgainrate [value] Adjusts the skill gain rate. Higher makes skill gain faster. Range is 0 to 100. If 'value' is ommited, the skill gain rate is reset to 1.
      • /timemult [value] Adjusts the time multiplier. Higer makes time move faster. Range is 0 to 100. If 'value' is ommited, the time multiplier is reset to 1.
      • /timeofdayscale [value] Adjusts the time of day scale. Higher means shorter day/night cycles. Range is 0 to 100. If 'value' is ommited, the time of day scale is reset to 48.
      • /unclaimall [username] Unclaims every plot owned by a user. The property claim flags are not refunded.
      posted in Modding
      Pradoxzon
    • Administration v1.2.0 for Eco Alpha 0.6.4.1 and 0.6.4.2

      Administration has been updated to version 1.2.0! This update is compatible with both Alpha 0.6.4.1 and Alpha 0.6.4.2. Included in this update are 2 new commands, '/ban' and '/kick', allowing server owners and admins to have a greater degree of user management power in the game.

      About the mod
      This mod provides a selection of commands for server owners and admins that allow them to perform some actions that are otherwise only available from the server console. (Especially useful for people who are hosting their server through a 3rd party service, and who don't have direct access to their server console.)

      New Commands

      • /ban [username] Bans a player from the server. This removes them from the whitelist and adds them to the blacklist. Can't be used on admins.
      • /kick [username] Kicks a player from the server. Can't be used on admins

      Using '/ban' will also kick the player if they are banned while they are online.

      All Available Commands

      • /backup Performs a backup of the world.
      • /ban [username] Bans a player from the server.
      • /exportchatlog Exports the chat log.
      • /exportitemlist Exports lists of items in the game.
      • /exportstats Exports stats for the server.
      • /kick [username] Kicks a player from the server.
      • /save Saves the server.

      Download
      You can download Aministration v1.2.0 from here.
      Installation instructions are included on the download page.

      More Information
      Additional information about the mod can be found here.
      This mod and my other mods are available on my website.

      Leave comments with your feedback and suggestions!

      posted in Modding
      Pradoxzon
    • RE: Administration v1.0.0 for ECO Alpha 0.6.4.1 is released!

      @Nes the /save command saves the state of all the plugins. For example, if you make someone an admin, saving makes sure they are still admin after a restart. (Without saving the server might not remember that they are an admin.) It functions the exact same as the ‘save’ button on the console.
      The /backup command triggers a manual backup of the world. This is the same backup that is performed by scheduled backups.

      posted in Modding
      Pradoxzon
    • Administration v1.0.0 for ECO Alpha 0.6.4.1 is released!

      UPDATE
      The mod has been updated to version v1.1.1. This new version brings the addition of the '/exportstats' command.

      ------------------------------

      The initial release of the Administration mod for ECO Alpha 0.6.4.1 is here!
      This mod provides a selection of commands for server owners and admins that allow them to perform some actions that are otherwise only available from the server console. (Especially useful for people who are hosting their server through a 3rd party service, and who don't have direct access to their server console.)

      Available Commands

      • /backup Performs a backup.
      • /exportchatlog Exports the chat log.
      • /exportitemlist Exports lists of items in the game.
      • /exportstats Exports stats for the server.
      • /save Saves the game.

      More commands are planned for later versions.

      Download
      You can download Aministration v1.1.1 from here.
      Installation instructions are included on the download page.

      More Information
      Additional information about the mod can be found here.
      This mod and my other mods are available on my website.

      Leave comments with your feedback and suggestions!

      posted in Modding
      Pradoxzon
    • RE: Alpha 5.5 Stable version Bugs

      Camas Bulb Bake's description has a typo; "An" should be "A".
      temp.png

      posted in Bug Reports
      Pradoxzon