A separate viewing and deposit rights system would allow for mail and donation boxes.
Best posts made by Neouni
RE: What is your current eductional plan for Eco ?
Let's take Wooden windows for example it fills a 1 log hole but takes 36 logs i believe for the inefficient,
now you can reduce the price by 80% with efficiency that is enough to put any competing carpenter out of business.
And it's still 7.2 logs which still makes any carpenter look like a bumbling fool.
Real world logic might allow for 25% efficiency maybe, with most coming out of good tools.
Then let's take into account that efficiency and product diversity goes up together.
Generally when you get better by the time you learn to make a new product your better at making your old ones.
Even life is feudal and ark are more realistic in terms of crafting.
I would probably have went the A tale in the desert way, have a skilled mechanic tune your workbench with some organic oil and tools
Retention of volume and mass is another thing.
Your aiming for schools, but you fail so bad at logic, science, and any other subject while only covering a minor part of ecology.
RE: Co-Op Feedback and Sugestions
The whole grind will even put teachers off.
It's very distracting you have to eat and keep balance.
I would have made the research table either linked or a community building more or less like the pumpjack.
The whole efficiency system pretty much breaks economy,
and kids seem to have a hard time calculating a fair price already.
Some barely have an idea why just selling as a farmer and stockpiling currency doesn't work,
not using fertilizer because it's not a requirement.
If they have to adjust each time they learn a new efficiency skill it will become a mess.
What is your current eductional plan for Eco ?
Currently the 5.5 builds seem to be about extending the lifespan of the game by making everything unrealistic.
Turning everything in a grind in the hopes of keeping kids busy.
I would certainly reject this game as a teacher.
I would call the game NEG, Nutrition and Extinction Grind, LOL.
While extinction is related to ecology it only comes in very late in the game.
The efficiency skills and the requirement to use them make everything unrealistic in the game.
I know efficiency is there to promote teamwork, but if your stubborn enough you can still do it without.
Make players send out assist request to nearby players to craft something with their skill.
This will also make research efficiency useful as you can help any player basically.
Allow to make projects in the name of someone else, or public.
In the current state in think my kids will benefit more from playing A tale in the desert in a sped up version then Eco.
Since it features more biology, ecology, farming, science, mechanics, etc
Only the tests, and religion aspects of it might not suit the other teachers.