Have room requirements, more specifically block grades, not working properly? I can no longer place quarries and other tables in structures made of mortared stone and greater. Unless I was once on a server where they changed that as a server setting?
Posts made by Marlas
Crafting Bench building requirements (Material Grading)
I would like to propose that you add all construction materials to a workbench (as an example) so it is not just limited to 18 logs. This goes for stores as well.
I would like to put these types of benches into brick only buildings, or mortared stone only, concrete etc. Rather than a minimum of 18 logs, can all building materials be listed and the description read something as follows:
A minimum of 18 logs or mortared stone, or bricks or concrete or steel required.
Or add a grading to construction materials. For instance, logs are grade 1, lumber grade 2, mortared stone grade 3, brick grade 4 etc
Then the description can be something like minimum of 18 grade 1 construction materials or greater for workbenches, stores etc
and kilns can be minimum of 18 grade 3 construction materials or greater
Industrial training (schools)
historically schools have been a place for industrial training for the average person to gain manual skills. I propose a school that allows you to refund some skill points to re-train in to a new profession. say you where a cook and would now like to be a smelter. Like in a real world situation you would know loose all of your previous training but you would no longer be an expert. for example, if you have level 5 in culinary arts and you re-train, you go back to level 2 and receive the skill points that were used to level from level 2 to level 5.
Another benefit of a school is, for people that have not had the best diets and not received many skills points through out their time, they can train some up in their selected profession. For example, at the school table (we will call it, i envision something like the town hall but with more books/shelves) you can skill up masonry but creating stone products at the school table (items crafted at the Quarry), they are consumed by the table and grant you a skill/s based on the materials used and products crafted.
Schooling could be a branch of the civics tree and allow people that have maxed out a profession to create and train others for a fee (perfect with the currency system). This would be the limitation so that people that already have received a lot of skill points will not be able to take advantage and gain an exponential amount of skill points.
So in short, only those that have level 5 in a specific skill can make a school and allow others to train at, whether for a fee or for free
RE: Cement Kiln suggestion
I like this idea, you could link it with mechanics and add a primitive crank style power generator. Like the small sized hand turned generators that Edison would have used to show off light bulbs, but wind or water turned. A little copper for conduction, some iron for the case and a wood handle/crank
RE: New ECO 5.5.1 Online 24/7 custom server, 21/03/2017. Everyone welcome, *Need Staff* (We also have a discord, we're a friendly bunch)
@Zaskersky thank you for posting these links, i didn't get a chance to d/l 5.5.2 because i didn't expect 5.5.3 to be out so soon