@Master-Who ahh ok...whispers but I like your stuff better...don't tell anyone LOL
Posts made by Kyston
RE: MW's Mods 7.1.2
@Master-Who I absolutely love your work! I was wondering however, if there was a Master list that showed everything that is in your mod so far? I have been going back through all of your updates over the past months and am wondering if all of those things are still in your mod or if they still work, or if I need to download some of them separately. Thanks for all you do and keep up the great work!
RE: Compiled Idea List from Discord Chat
Transferring my thoughts over from Discord:
Any thoughts of being able to create greenhouses in the future? The attributes warmth, moisture, temperature could be partially controlled by the type of material you build the greenhouse from. For instance, the easiest plant to grow, either fiddleheads or huckleberries could be built from say logs and you would need so many water barrels present to get the correct amount of moisture...that is until a sprinkler system is created let's say... Wheat and beets maybe out of lumber and camas bulbs from mortared stone. Maybe corn in brick and beans in concrete and finally fireshoots in steel.
One would need to depend heavily on fertilizer to get the correct mix in the soil. Also have us build planter boxes out of say lumber so the dirt that we add to that box has a zero value of minerals already in it. We would have to add everything it needed. So when you dig up dirt and put in a chest or cart or planter box it loses all values it had as far as minerals. I hope that makes sense lol.
I just know from talking to people that many of them want to be farmers and then sell to towns for the other materials they need and right now, (build 5.5 staging), it seems you have to be in a certain location in order to have any sucess with growing one particular crop. But then that location will not let you grow some of the other crops so one is very limited. In a true community based atmosphere the farmer should be able to supply the town with all produce needed not just one kind.
You could also have the Mayor get access to "town" marker flags. They will set up the spot the town will be and then have specialized buildings that will only go into the "town marked" area. For instance the Co-Op for the farmers, the restaurant for the cooks, stonemason shop, carpenter shop and so on. One would have to be specialized in the skill in order to reach the level to be able to build their shop in town. I don't have an idea of how many points that would be but make it so not everyone can do it. Ok I am done...thanks for listening.