thank you for the fruitful discussion!
@DNLinkman regarding the topic of "simulating societies"
What I meant was that whatever happens, when people play Eco together they develop a kind of society and they have to - as a society or as individuals - decide how they want to deal with resources and pollution and so on.
I get that ranking servers will make people do what "gives a lot of credit" - but thats not what I intended at all. For me what is most interesting about Eco (my personal opinion) is that it makes you reflect the way we deal with our actual planet.
Just a simple example: in Eco the first law that is proposed usually has something to do with deforestation because it can quickly kill the game when a lot of people just exploit without thinking. However in real life forests are owned by corporations and ...you get the idea.
I would love to see if it would be possible to use dynamics/laws that are created in Eco to link them to real life problems. But you are absolutely right: if there was a server rating system that informs about pollution ratio, wealth and so on people will most likely chose the "most succesful server".
How is it intended: when destruction of planet by meteor or anything else you come up with is avoided - can a server theoretically run "forever"?
My thought is: if a game ends at some point there would be a way of analyzing its results and what laws effected what actions/outcome ...
Take care! :)