Posts made by jimutt
RE: DewyHills - 18+ light roleplay server
The server is up and running now.
@LincDk Please apply to the whitelist here if you haven't: http://dewyhills.com/forums/topic/whitelist-application/
@skinnytar The email confirmation use to be working, it might be possible that you've entered your email incorrectly. I've deleted your account old now, please try to register for a new one. Otherwise I'll try to activate it manually for you if it won't work this time neither. I've also added you manually to the whitelist with the username "skinnytar". So you should be able to join the server now. :)
Concerning server instability it's mainly due to the current unstable alpha build. It seems to be running quite well now though. We're doing our best to keep it up and available! :)
RE: DewyHills - 18+ light roleplay server
@NaturesAdvocate At this very early point I think we just have to focus on trying out the alpha and help the devs handle bugs as well as getting used to the basic mechanics of the game. :) And we're looking towards a more dynamic and free approach in the lines of what @Firestar000 mentioned. Although it would probably be possible to expand into multiple servers later on with different mechanics, mods and rules.
DewyHills - 18+ light roleplay server
If you're looking for a mature 18+, light roleplay server+community and want to start playing with a serious and grief-free group of people from the very beginning feel free to join us! I'm a dev tier backer and I have been testing some pre-alpha server builds on our server so we'll hopefully be able to have the server up and running right at the alpha launch.
To give you a little more information about us here's a quote from our front page:
The goal with this community is to provide a fun and mature dedicated server for like-minded people who would like to collaborate (and probably argue with each other a bit now and then) and work together in this upcoming ecocentric survival game. We will be aiming for a light roleplaying approach where the players are encouraged to play the game in a way that they would find viable for their in-game character. Which means that the main focus will not be to “beat the game” or trying to abuse different game mechanics. Instead we will focus on a fun and dynamic way of playing where people are encouraged to create interesting in-game characters with individual goals and opinions. Though we will need to see what the game will look like before anything can be planned in detail.
If you want to read more our join us on the server just head over to our website: http://dewyhills.com/about/
IMPORTANT! If you decide to join us make sure you apply for our whitelist, for being able to enter our server at launch: http://dewyhills.com/forums/topic/whitelist-application/
RE: Alpha task: Buildings
I haven't been able to keep track of all the discussions here for a while so please forgive me if I'm asking about something that has already been answered. In the document you've written "Current size: 4x3x3, 36 cubic meters. Allowed dimensions: 5-10. Allowed volume: 50 - 100. Click to place second corner.".
I'm wondering about the building dimensions. Will max building dimensions be something that the in-game government can decide and will we be able to assign some people the privilege of constructing larger buildings than other players? Let's say we want to build a quite big town center while still preventing individuals from building far too big structures. Will that be possible?
RE: Ecosystem Dev View
I also think that ASP.NET, angular and Signal R would be a viable solution. As RepeatPan mentioned it's probably not worth using the ASP.NET vNEXT right now but we've got to keep in mind that we will probably want to move over to vNEXT later on.
Personally I would prefer a more lightweight and adaptable framework than Angular though. If I were to do it myself I would probably be using Vue.js as I find it extremely easy to use and customize for a specific implementation. Though I'm fully aware of the fact that most people are more comfortable working with Angular (even if it's a bit overrated in my opinion).
But I'm afraid I will not be able to put that much time in this project as I'm rather busy with my studies and personal projects so I think it might be best to use the technoloy that the people who will be creating the biggest part of this system perefer.
RE: Privacy, Security, and Information Control
Yes, I really agree about the forum privacy. If the KS campaign says that only people at certain pledge levels will be able to access the forums then I expect it to be that way.
Though I think it's up to the devs to decide how they want to restrict the code base but I really agree that the forum privacy settings hould be fixed to comply with the information on Kickstarter.
My name is Jimmy Utterström, I'm a Swedish electrical engineering student. I'm also doing some freelance web development work a bit now and then. In my studies I'm mainly working with embedded systems and low level programming (which I'm sometimes writing about at my blog on jimmyutterstrom.com). Though I've been doing quite much web development as well and I'm also quite interested in game development. But unfortunately I haven't really had the time to do more than some basic modding and fiddling around a bit in Unity when it comes to games. I've got quite much experience of working with C# though so I'm definitely looking forward to see what tools the modding API will provide.
I'm also the creator and administrator of the "server focused" Eco community Dewy Hills (http://dewyhills.com). The main reason why I opted in for the developer access is to keep up to date with the development as well as I would like to get more info about the source code and modding API for being able to integrate server features onto our community website later on.
I'm very excited to see what will happen these following months! I really believe that this game has huge potential and I hope and believe that it will turn out into something amazing!