I figure if people are having problems blowing it up, you can watch this video to figure out the setup. But after that I show it blowing up.
Posts made by Crua9
RE: Color outlines for plants like fiddleheads to know when best to pick
I actually agree with this to a point. Like in RL plants obviously look very much different when they are mature. It would be interesting to see this as a skill
But in the time being, the farmers tool will let you know
It would be cool if we can get a way to record us building something from a given point, without having another account.
So like if you want to make a time lapse of a building being made. You can set a camera up at a given spot, start it, do your thing, stop it, and it will save to your computer.
I know this sounds more like a mod thing, but I don't think models are allowed yet. It's kinda important to have a model so you know what the camera is looking at (Maybe a command will work. Look at something, put in the command to start it, do your thing, stop command, and it will save it to your computer.)
RE: Hunting hares
I think an easy fix for it is by having them and other animals that do that to stop, play a long animation like the elk, and then move.
That or make how they move more real.
I found rabbits, fox, and wolf tend to be about impossible to hit due to them zip across. Several times, I shoot at them while they are there, but they teleport away right before it hits.
RE: There needs to be something letting players know what isn't in the game
Ya but from my understanding, you couldn't even get lasers before 5.4 (the current version). You should always test the new features.
Like they could literally jump into a game, then drop the laser and test to see if it works.
If things get bugged out over time, then I think everyone will understand. But some of these problems are just so easy to see if it's bug by jumping in and LOOKING at it. Kinda like how you can't make laws for half of the things unless if the user messes with the website code.
Not to sound all and mighty, but they aren't paying us to test their game. We are paying them. So there could be a minimum of literally looking at and quickly playing with to see if something isn't working. And it wouldn't be too hard to let players know in game so they don't spend their combine efforts of weeks to make something like the laser. Yes this is an EA game, and people should know there is bugs. But a bugged cart is 100% different from something simply not being in the game.
Note just putting the item down, and seeing if it does it job only takes minutes. All I'm asking for is this minimum level of looking at something, giving it isn't in the game before. Then real quick putting next to the name NYI.
Since I didn't get the developer version of this, I can't exactly tell you how they are naming things. But normally for something this big you would have the list of names on one given parts like the strings. That away you can have the code call for that string whenever the name needs to show up. This has a major benefit if you ever need to change the name, you're not checking 900 places.
So where someone might think I'm asking for something that would take days. I'm asking for something that would literally take seconds to minutes.
So basically, they can see these items weren't in the game. Spawn the items in, put them down if needed, and if it's a table try to make something. Speed up the time, or just say good enough and spawn in the item it would make. Repeat. Oh this thing didn't work, so we will just mark that as not in the game yet so the update will still come out in time. Maybe even see if the bug bounty will help add that in the game.
I would think to test an entire new set of items it would take half an hour to an hour at most. Not days or weeks.
Keep in mind, I'm still here because I want this game to be successful.