Thanks for visiting us at PAX - it was a lot of fun for all of us and now we're working to polish the latest into a more stable and releasable state.
One of the more important aspects of the game to us is allowing players who cannot play nearly as much as others to still contribute in a meaningful way to the server's progression. The main gate to this is the skill point system and even then it doesn't function perfectly. Players who play more will still manage to get better food and therefore better skillrates than those who play less (although they'll also have to eat more food) - I've always seen this as a sort of compromise between the allowing more active players to get ahead while still allowing other players to remain relevant.
We have some planned systems that are aimed at taking the burden off of skillrate as the sole determining factor in a player's feeling of progression and to give players more to do to keep them active while their skills accrue.
That all said, this is suggested enough that it may make it in as a server setting that is disabled by default (but probably not for a while). I'm sure there are some communities that would appreciate the flexibility.