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Posts made by CompactDisc
RE: Can't Propose a New Law (Red error bar)
RE: 0.6.4.0 Killed solo.
it also encourages certain skills over others, my world ended up with 15+ carpenters and not a single person who could harvest meat.
I think the big issue is this. You gain skill points through either nutrition or housing right now.
Currently it's easy to get berries and any kind of plant-food and hard to get meat in comparison.
Which means that skills pertaining to that (carpentry/masonry, cooking/farming) have a huge advantage over others. Every single skill tree should have a way to earn skill points faster.
RE: The ECO space program.
@rentechd The current estimation for a fully terra-formed mars does not keep in mind advancing technology at all. Which makes it per definition, the very worst case scenario. I do assume exponential technological growth due to AI and brain-interfacing technologies. Both on Elon Musk's to do list by the way :P
It would likely start by creating a magnetic field, which is the biggest issue to terraforming Mars. The only thing keeping us from starting the process right now. And yes, this could take a long time, but not 1000's of years, likely we'll have the technology in about 50 years or so, then the engineering in 70. Kick-starting the core might prove too difficult to do, but it can be achieved in multiple other ways as you said.
A satellite between the Sun and Mars emitting a magnetic field is the more realistic option in my eyes. But still far from our current capability. The biggest limitations are getting the material there, which the Mars colonization in the coming decades will likely make easier due to breakthroughs in space-travel. And the creation of a giant magnetic field. But that's just a power issue. We just need better solar panels and that problem is likely solvable.
The moment we manage a magnetic field, we'd start creating and spreading human-made bacteria/nanobots to produce the things we need for an atmosphere. Most necessities are already on Mars and do not require asteroids to impact the surface at all. It just needs recombining atoms into the correct molecules, which we are getting much better at at a rapid pace.
Temperatures would rise due to Mars having an atmosphere again.
The entirety of Mars could have an atmosphere in just a few years after having a magnetosphere. Yes we can place plants and animals on Mars to make it look a bit more like Earth, but we wouldn't need those in order to be able to walk on Mars without protection. The bacteria could already provide the function plants have on Earth.
RE: Specialisations Make Solo Impossible
There is a server setting that allows you to choose between following options:
I think the use for these settings is to punish solo-running on the higher settings but to perfectly allow it on the lower ones.
That way big servers can use the higher settings, and smaller ones the lower settings.
Currently the settings are a bit off and one needs some manual adjustments to make it right, but the idea is there and just needs some balancing.
RE: Skill Point Gains Should Be Detached from the Calorie Bar.
@Newton Skills have become a bit of a nightmare I agree. A good old fashioned tech tree with specializations would have been preferable to what we have now. In terms of UI at least. Because this is basically how it works already.
As for the exponential skill increase, it needs to be way lower. It should scale with the rate of gaining more skills due to nutrition and housing (with furniture).
RE: Specialisations Make Solo Impossible
I do agree that the current exponential increase could use a bit of balancing. The curve is waaaay too steep. It Should challenge you, so it shouldn't be easy to get all needed techs by day 30 (asteroid strike), but it should obviously be possible in a single player setting.
RE: Alpha 6.4.0
the more skill trees you spec into the more expensive other trees become, this is to promote teamwork with other players
While I appreciate the idea, it's way too harsh of an increase right now, especially in single player mode. (in server difficulty settings)