@craig.jong perhaps you could incorporate the residence... into the election/political part. (Housing design, furniture..etc..)
I think its reasonable that a politicians home would be a reflection of his character. You could have it to where the greater his home is and the more rooms he has...plus or minus the type and amount of furniture he has in each room.. gives a certain value...
That value could be used to determine the level of political power you can obtain.
Lvl 0 Uncivilized person.
Lvl1 Civilized person.
Ability: Able to vote in elections.
Prerequisite: Ownership of land, Bedroom etc..
Ability: Able to vote in elections and laws.
Prerequisite: Larger bedrooms better quality furniture...etc TBD by developers
Lvl3 Senior Rep.
Ability: Can be elected.
Prerequisite TBD by developers
Ability: Can propose Laws, voting,
Prerequisite: Position can only be obtained by player election.
Lvl5 Player chooses the title
Ability: TBD by developers
Prerequisite: TBD by developers.
This is just an example...the developers can modify the names abilities and prerequisites but the focus should on the concept.
This would definitely be a logical way of rewarding players for expanding and utilizing any content the developers may create (furniture, residential items) for the players housing.