Many praises to the designers and patrons who are involved the project.
I find the game still lacks some simulation on the marine environment
and continental trade.
- Although pollution runoff seemingly affects seaweed/ clams/ urchins
which in return affects the fish salmon/trout etc, the impact seems minimal
as the sea is large and the current effective meta is just to dump every garbage
into the middle of the sea then life continues on normally on the surface.
The sea pollution at most so far in servers that I have visited only cause major reduction
in 80% of sealife at Day 10.
Fishery seems to be redundant in most servers and is the least efficient way to
make significant contribution on the food supply as fishing is slow and provides least
amount of resources/income compared to hunting and farming.
Even if the entire world's marine life is totally dead, the surface world would still be
breathing just fine as seepage seems doesn't seem to spread horizontally fast enough
to landmasses as the seas can be really deep and by the time the pollution eventually
spreads up the meteor has already killed the planet.
The game focuses on trade and shared yet it seems to not implement maritime trade
and therefore more efficient ways for fishery to be a viable specialization/ trade. Maybe
if cargo ships or trawler boats is implemented it will help to simulate maritime trade and
increase immersion within the world.
Buildings or bridges in particular can be built without supports spanning miles and miles
long easily connecting two continents totally without support. Cantilever structures should
be limited to maybe say 5 blocks? Floating structures especially are such an eyesore not only it
is unrealistic it really breaks immersion. There are areas whereby players would go on and build
buildings with disregard of common physics.
By restricting buildings to have a base before the top can be built will encourage players to find
more shallower land bridges to connect continents rather than build straight unrealistic spans
across large oceans. Also, by increasing the difficulty of bridge usage would encourage the
development of marine vehicles for commerce which is still prevalent in the real world until today.
I will continue to collect more data on the sea pollution in-game and how the player base will
continue to ignore the sea.