An update for our Alpha 5 Ecosystem release of Eco: climate sim, new biomes, dynamic plants!


  • SLG Admin

    if all your objects look like storage chests, redownload the client. There was a slight bug.



  • @Metachronism Ok, thanks!



  • I'll set up a little private server and give it a whirly whirl.


  • SLG Admin

    The SLG Debug Alpha 5 server is running. You can test there as well. Post anything glaring you might find and I will try and get it fixed by tomorrows release. There are quite a few animal related fixes pending soon (I think you can't hunt them right now)



  • @Metachronism Great, thanks!



  • @Metachronism loading world hangs at 40% wont go any further, and redownloaded client after you said something about the tables all looking like chests.



  • Similar issue here. I get stuck at 38%.



  • Yup. 38% on the local server, stuck on 40% on the SLG server.



  • Looks like it might just need a really long time to load, i have let it sit and its up to 45% now



  • Output log.

    Initialize engine version: 5.4.2f2 (b7e030c65c9b)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: NVIDIA GeForce GTS 450 (ID=0xdc4)
        Vendor:   NVIDIA
        VRAM:     979 MB
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Eco\Eco_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Eco\Eco_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Eco\Eco_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Eco\Eco_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Eco\Eco_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Eco\Eco_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Eco\Eco_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Eco\Eco_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Eco\Eco_Data\Managed\SampleClassLibrary.dll (this message is harmless)
    Loading C:\Eco\Eco_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
    Platform assembly: C:\Eco\Eco_Data\Managed\Eco.Shared.dll (this message is harmless)
    Loading C:\Eco\Eco_Data\Managed\Eco.Shared.dll into Unity Child Domain
    Platform assembly: C:\Eco\Eco_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
    Loading C:\Eco\Eco_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
    Platform assembly: C:\Eco\Eco_Data\Managed\LZ4.dll (this message is harmless)
    Loading C:\Eco\Eco_Data\Managed\LZ4.dll into Unity Child Domain
    - Completed reload, in  0.042 seconds
    Platform assembly: C:\Eco\Eco_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Eco\Eco_Data\Managed\System.dll (this message is harmless)
    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    <RI> Initialized touch support.
    
    UnloadTime: 0.951092 ms
    Platform assembly: C:\Eco\Eco_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: C:\Eco\Eco_Data\Managed\System.Configuration.dll (this message is harmless)
    Platform assembly: C:\Eco\Eco_Data\Managed\Mono.Security.dll (this message is harmless)
    NullReferenceException: Object reference not set to an instance of an object
      at NetworkManager.Update () [0x00000] in <filename unknown>:0 
    
    (Filename:  Line: -1)
    
    NullReferenceException: Object reference not set to an instance of an object
      at InputManager.Update () [0x00000] in <filename unknown>:0 
    
    (Filename:  Line: -1)
    
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    The referenced script on this Behaviour (Game Object 'DragZone') is missing!
    
    (Filename:  Line: 1656)
    
    The referenced script on this Behaviour (Game Object 'Laws') is missing!
    
    (Filename:  Line: 1656)
    
    The referenced script on this Behaviour (Game Object 'Laws') is missing!
    
    (Filename:  Line: 1656)
    
    WARNING: Shader Unsupported: 'Triplanar/Masked Triplanar Pollutable' - Pass 'FORWARD' has no fragment shader
    WARNING: Shader Unsupported: 'Triplanar/Masked Triplanar Pollutable' - Pass 'FORWARD_DELTA' has no vertex shader
    NullReferenceException: Object reference not set to an instance of an object
      at Rotate.FixedUpdate () [0x00000] in <filename unknown>:0 
    
    (Filename:  Line: -1)
    
    NullReferenceException: Object reference not set to an instance of an object
      at Rotate.FixedUpdate () [0x00000] in <filename unknown>:0 
    
    (Filename:  Line: -1)
    
    NullReferenceException: Object reference not set to an instance of an object
      at BowController.Update () [0x00000] in <filename unknown>:0 
    
    (Filename:  Line: -1)
    
    NullReferenceException: Object reference not set to an instance of an object
      at Rotate.FixedUpdate () [0x00000] in <filename unknown>:0 
    
    (Filename:  Line: -1)
    
    NullReferenceException: Object reference not set to an instance of an object
      at Rotate.FixedUpdate () [0x00000] in <filename unknown>:0 
    
    (Filename:  Line: -1)
    

    It goes on like this.



  • Now I'm stuck "loading objects".


  • SLG Admin

    go to the escape menu and tweak the view distance slightly



  • that fixed it, loaded right up when i did that



  • Tried it. Still "loading objects".


  • SLG Admin

    loading objects - try restarting the client



  • Have done, several times.



  • I can connect to my private server, but not SLG's test server.



  • OK, got it in the end. Looking good thus far.



  • E harvest animals is not working either



  • Crash or down for update ?


Locked