An update for our Alpha 5 Ecosystem release of Eco: climate sim, new biomes, dynamic plants!
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We still good for alpha 5 tomorrow ???
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Would be an AMAZING surprise of you guys hit us with the update today.......
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So young, so naive.
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@darkensign said:
So young, so naive.
Hey now there is some positive attitude, I hear they love that around here. You should keep it up!!
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THIS BUILD IS NOT THE REAL ALPHA 5 VERSION
REAL VERSION SHOULD BE TOMORROW
USE AT OWN RISK (MIGHT/WILL BE BUGGY)
SERVER: https://1drv.ms/u/s!AjVks4xzECOUjLU5ma4ga58hSBe71Q
CLIENT: https://1drv.ms/u/s!AjVks4xzECOUi9ZUATBhUnnBzJS97g
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SWEET !! thank you!
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if all your objects look like storage chests, redownload the client. There was a slight bug.
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@Metachronism Ok, thanks!
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I'll set up a little private server and give it a whirly whirl.
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The SLG Debug Alpha 5 server is running. You can test there as well. Post anything glaring you might find and I will try and get it fixed by tomorrows release. There are quite a few animal related fixes pending soon (I think you can't hunt them right now)
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@Metachronism Great, thanks!
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@Metachronism loading world hangs at 40% wont go any further, and redownloaded client after you said something about the tables all looking like chests.
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Similar issue here. I get stuck at 38%.
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Yup. 38% on the local server, stuck on 40% on the SLG server.
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Looks like it might just need a really long time to load, i have let it sit and its up to 45% now
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Output log.
Initialize engine version: 5.4.2f2 (b7e030c65c9b) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTS 450 (ID=0xdc4) Vendor: NVIDIA VRAM: 979 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Eco\Eco_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Eco\Eco_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Eco\Eco_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Eco\Eco_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Eco\Eco_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Eco\Eco_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Eco\Eco_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Eco\Eco_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Eco\Eco_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading C:\Eco\Eco_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: C:\Eco\Eco_Data\Managed\Eco.Shared.dll (this message is harmless) Loading C:\Eco\Eco_Data\Managed\Eco.Shared.dll into Unity Child Domain Platform assembly: C:\Eco\Eco_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Eco\Eco_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Eco\Eco_Data\Managed\LZ4.dll (this message is harmless) Loading C:\Eco\Eco_Data\Managed\LZ4.dll into Unity Child Domain - Completed reload, in 0.042 seconds Platform assembly: C:\Eco\Eco_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Eco\Eco_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.951092 ms Platform assembly: C:\Eco\Eco_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Eco\Eco_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Eco\Eco_Data\Managed\Mono.Security.dll (this message is harmless) NullReferenceException: Object reference not set to an instance of an object at NetworkManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at InputManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 The referenced script on this Behaviour (Game Object 'DragZone') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Laws') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Laws') is missing! (Filename: Line: 1656) WARNING: Shader Unsupported: 'Triplanar/Masked Triplanar Pollutable' - Pass 'FORWARD' has no fragment shader WARNING: Shader Unsupported: 'Triplanar/Masked Triplanar Pollutable' - Pass 'FORWARD_DELTA' has no vertex shader NullReferenceException: Object reference not set to an instance of an object at Rotate.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Rotate.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BowController.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Rotate.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Rotate.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
It goes on like this.
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Now I'm stuck "loading objects".
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go to the escape menu and tweak the view distance slightly
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that fixed it, loaded right up when i did that
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Tried it. Still "loading objects".