Eco 4.2 OUT!



  • 4.2 is almost ready, here are some of the changes in 4.2

    Modules can now be removed using the hammer
    The skills page now displays all skills discovered server-wide
    Starting property claim items are now placed in the player's backpack
    Axes can no longer chop lumber (use the hammer)
    Powered objects (campfires, etc) can now be powered by non-owning players
    Workbenches are no longer opened when typing in chat
    Various workbenches now have higher building requirements
    Multiple skill trees will no longer remain highlighted when selected (visual bug)
    Seeds should no longer occasionally immediately grow when planted
    Storage chests can no longer be placed inside of other objects
    Reclaimed property claim items are no longer all consumed in a single use
    Player characters no longer sometimes ignore the jump input
    Objects on minimap disappear when removed (trees)
    Objects on minimap scale properly (or at least ​more​ properly) for tiny or huge worlds
    Minimap objects do not show their category on tooltip... too cluttered
    Player icons on minimap can be toggled
    Collected items shown on minimap tooltips
    Store trade strings are so long and actually look ok
    Properties on minimap update in realtime
    Animals are selectable after being killed, for harvesting. disappear after harvested
    Minimap player icons actually rotate in the direction that the player is facing
    Minimap LODing is vertex based, and culling actually works based on an uncurved orthographic geometry
    Minimap SSAO actually works now... although it's almost unnoticeably different, it's technically more correct now



  • Yay for refueling!



  • Will the cart bug and workbench bugs be fixed too.



  • Carts physics have not been changed unfortunately.

    Workbenches should now work perfectly (no more duplicating recipes and whatnot) but if you encounter an issue, please post a bug report so we can look into it!



  • Modules can now be removed using the hammer

    With the Industrial Cutter I get "Too heavy to pick up" error, even when I have an empty inventory (apart from a hammer).



  • @PlatypusFeatures said:

    With the Industrial Cutter I get "Too heavy to pick up" error, even when I have an empty inventory (apart from a hammer).

    I've created an issue for this:
    https://github.com/StrangeLoopGames/EcoIssues/issues/517

    Let me know if you encounter any similar issues and I'll add them to that list.


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