Source code is going out!
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Here we go, sending out source code access! Let the insanity begin :)
1.Jeff will email out dev tier+ backers with a link to the account system.
2. Sign up with that email, and accept the source license
3. We will then manually match that list to KS paid contributors, and send out a github inviteJeff will be automating this system as we go, but wanted to get code out to people asap. Here we go!
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FYI
"ECO Email Confirmation Required"
went to my GMail spam filter because "It's similar to messages that were detected by our spam filters. "
I suspect it might help if the message had a little more content.
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Yeah check spam filters, email should be out now. Email jeff@strangeloopgames.com if you're dev tier or higher and havent received.
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Nothing in my spam folder. Tried sending an email, but "delivery failed permanently" because domain not found.
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Elliander, did you get this sorted? If not, send an email to jeff@strangeloopgames.com (don't copy & paste the email address John posted, it is missing a 'r')
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ahh. The missing r. That would explain the error. I was in a lecture trying to send a quick email from my tablet so just copied and pasted. Will send another email now.
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What are you talking about Scots, it's fine ;)
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when trying to build the Eco Client in Unity i get 71 errors
the first of which is:
TOD_ImageEffect.cs Line 46 "Default parameter specifiers are not permitted (CS0241)"I think I have everything synced and configured correctly.
Is this the current state of the master branch, or can some help me figure out what I'm doing wrong?Also, Visual Studio keeps hanging during the install process... :(
My goal right now is the start the Eco Server on LocalHost and build/run the Eco Client to see the game working.
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LMGTFY
http://answers.unity3d.com/questions/176305/default-parameter-specifiers-are-not-permitted.htmlYou're using a .NET compiler < 4.0. Howto change it:
https://msdn.microsoft.com/en-us/library/bb398202.aspxBasically you just need to target a later version of .Net in Visual Studio.
Unity uses a custom build of Mono, an open source .Net implementation, some of the language features don't strictly correspond to the Visual Studio defaults when compiling it with .Net.This VS2015 extension might fix the issue too:
https://visualstudiogallery.msdn.microsoft.com/8d26236e-4a64-4d64-8486-7df95156aba9EDIT: not sure what version of Unity SL are using but if it's Unity 4, it's using Mono 2.6 with a preview flag enabled which means it has optional & default parameters over and above what is expected for that version of the language. Links:
https://gamedev.stackexchange.com/a/80328/72591
http://www.mono-project.com/docs/about-mono/releases/2.6.0/#c-language
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@JohnK
Saw that some were having spam issues, also saw that your MX record was to Google, thought this might be useful:
DMARC in Google Apps: https://support.google.com/a/answer/2466580?hl=en
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Hello,
I just registered today, having bought the dev tier back at Pax Prime.
I have not received an invitation.Are there any standards regarding code, git, etc?
I am fairly busy currently with client work but I do hope to crack open the source sometime soon.
I'll be searching for documentation as well.Thanks,
Bryan @ streamfall
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@SethV Spam issues, I havent seen any? What do you mean?
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@rBryanIrwin Can you email Jeff@strangeloopgames.com? You should have got your invite by now. Yep we have standards described in git. Thanks and looking forward to having your help!
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@SethV Thanks Seth for sorting out the default params issue, ran into that as well long ago.
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@JohnK said:
@SethV Spam issues, I havent seen any? What do you mean?
Your emails getting picked up by spam filters - it won't happen if you add DMARC or even just SPF and DKIM.
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@SethV said:
Your emails getting picked up by spam filters - it won't happen if you add DMARC or even just SPF and DKIM.
Ah, will look into it, thanks!
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do i need to get the game, i signed up and verified my account.
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Howdy you need to be a Dev code backer and use the new account invite system to get access to the source code
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This post is deleted!