Clothing could provide SP similar to food and housing.

  • It seems practical that clothing could provide an experience bonus in the same way that food and housing does. This could expand the Tailoring profession.

    In addition, certain clothing could gain bonuses based on your professions. For instance, a player with stars in Mining and Smelting might gain additional points if they were wearing "overalls" and a "hard-hat". While a player with stars into Chef may gain points from a "chef--hat" or "apron". Alternatively, a player wearing a profession related clothing item could receive a crafting bonus from that item.

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