Probleme beim Verbinden auf dem Server



  • Villt kann mir einer von euch dabei helfen.
    ich find leider nix brauchbares im net mehr

    <size=150%>Verbindung fehlgeschlagen</size>

    Login info could not be verified. Our auth servers may be down.

    Log File:
    Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
    Vendor:
    VRAM: 4076 MB
    Driver: 25.20.14011.10001
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 0.612734 ms
    Client version: 0.8.0.3 beta
    Thursday, February 14, 2019 5:45 PM
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Settings:Awake()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    NullReferenceException: Object reference not set to an instance of an object.
    at Eco.Shared.Networking.NetworkClient.get_RemoteEndPoint () [0x00000] in <00000000000000000000000000000000>:0
    at SteamFriendsHandler.OnLobbyCreated (Steamworks.LobbyCreated_t e) [0x00000] in <00000000000000000000000000000000>:0
    at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
    at Steamworks.SteamCallbacks+LobbyCreated_t.OnRunCallback (System.IntPtr thisptr, System.IntPtr pvParam) [0x00000] in <00000000000000000000000000000000>:0
    at Steamworks.NativeMethods.SteamAPI_RunCallbacks () [0x00000] in <00000000000000000000000000000000>:0
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Steamworks.LobbyCreated_t:OnRunCallback(IntPtr, IntPtr)
    Steamworks.NativeMethods:SteamAPI_RunCallbacks()

    (Filename: currently not available on il2cpp Line: -1)



  • hab das selbe


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