Failed to connect - connection timed out



  • I have a problem connecting to my old singleplayer saves, it shows me this message "Failed to connect - connection timed out.", But if I create a new one, I have no problem accessing it. I have searched for a while for possible solutions but I can not find any, I would appreciate if anyone has any solution

    Failed to connect - connection timed out.

    Log File:
    Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
    GfxDevice: creating device client; threaded=1

    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 0.662731 ms
    Client version: 0.8.0.3 beta
    Thursday, February 14, 2019 5:45 PM
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Settings:Awake()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Failed to send packet: System.Net.Sockets.SocketException (0x80004005): Error looking up error string
    at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0
    at Lidgren.Network.NetPeer.SendPacket (System.Int32 numBytes, System.Net.IPEndPoint target, System.Int32 numMessages, System.Boolean& connectionReset) [0x00000] in <00000000000000000000000000000000>:0
    at Lidgren.Network.NetPeer.Heartbeat () [0x00000] in <00000000000000000000000000000000>:0
    at Lidgren.Network.NetPeer.NetworkLoop () [0x00000] in <00000000000000000000000000000000>:0
    at RootMotion.FinalIK.Grounder+GrounderDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
    at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
    at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0
    at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <00000000000000000000000000000000>:0
    at RootMotion.FinalIK.Grounder+GrounderDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:WriteError(LocString)
    Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
    Eco.Shared.Networking.NetworkClient:<Initialize>b__42_0()
    RootMotion.FinalIK.GrounderDelegate:Invoke()
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    RootMotion.FinalIK.GrounderDelegate:Invoke()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Connecting to local host.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Connection complete.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Missing following icons: CeibaSeedPackItem, FarmingFocusedWorkflowTalentGroup, FarmingFrugalWorkspaceTalentGroup, FarmingLavishWorkspaceTalentGroup, FarmingParallelProcessingTalentGroup, SaguaroSeedPackItem
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    <CreateMissingItems>c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    <BuildItems>c__Iterator4:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Missing following objects: APGenObject, ButtonObject, ElkSkypiercerObject, LogicGateObject, SwitchObject, TollObject
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    <BuildFromModKit>c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    <ReceiveModData>c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Connecting to local host.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Connection complete.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)



  • same here


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