Limitations on closing/restarting worlds

  • To follow on from the other reply ... I am not sure if you understand that servers are hosted by an admin ... who has to pay for the hosting. It can be quite expensive month after month for a good server with excellent up-time and enough stability to maintain multiple players in world at the same time. Down time is not always under the admin's control either since hosting companies do have periodic downtime. If the admin hosts the server from his home then he still doesn't have full control since power and communication issues happen to the best of homes at times.

    So while I agree that if someone does decide to offer a public server they should be willing and able to maintain it for the player base, they are ultimately the only people who can decide if the financial output and admin demands of doing so are worth it.

    Developers simply can't tell an individual that they must keep paying for/running a server that they have lost interest in, or can no longer afford. If the player base wants to keep the server going, they need to be willing to put up real cash to take over the server and all associated tasks and costs.

    So perhaps instead of just closing a server the admin should offer it to the player base first to see if there are others willing to take it over.

    Another option would be to offer a way of servers being registered as a premium server where the admin undertakes to maintain the server for a certain period of time and not to make restarts in return for being allowed premium server status.

  • As i already noted in your review, we're going to offer some official server, but not going to impose any limitations on community administrators.
    There is a lot of good servers with caring admins out there, but noone can guarantee absolute stability.

  • It'd be really really nice if you could get your linux server working, forcing your players to tip microsoft extra for hosting doesn't seem right, and almost every other game's dedicated servers run on linux. Tell the truth I bought the game seeing the linux client, didn't even think to check whether the server ran there.

  • You can run the server with mono on linux servers, many people do that and it seems to work fine aside from some fiddling as to which mono versions work fine.
    As far as a native linux server goes, i don't think we have any plans at the moment, but i'm not totally sure on that.

  • @SLG-Dennis I did try running the server, the only instructions I could find here (basically, install mono and the server, then mono EcoServer.exe -nogui) produced a stacktrace and a hung process I had to unleash kill -9 on.

    Edit: okay, discord is new to me, going there it says use mono 5.14, downgrading to that (on arch, install the downgrade package from the AUR, then downgrade mono and pick 5.14 off the list) seems to work.

  • Yes, we're not officially supporting Linux Servers at this time, but it does work with a bit of manual work.

  • @SLG-Dennis We have a world running with a discord server and a forum that the players do not use either, so how would an admin know what the players are needing and or thinking if they don't communicate?
    Admins take a look at the world and if there is a problem then they reset it. We are committed on keeping a world running but the Admin interface GUI is very complicated when it comes to manipulating the world.
    I say if current users of a world are not wanting it to be reset or changes they should communicate with an admin.
    For example- 3 months ago the world voted a leader that hastily started making laws on cutting down trees that prevented others form making homes, if the players had communicated to the Admin that there was a problem then the admin could have fixed the issue instead of the leader hindering others advancement.

  • Hello AMX,
    i'll be answering as the owner of one of the most populated Eco-Servers instead of as Community Manager.

    We got several admins that play with the people (despite me, as i can't afford the time anymore, unfortunately) and communication with most is working great - especially with those players that are players that are there for several cycles in a row now. You can add the discord server to the tutorial and for us this works out pretty good. Don't expect the players to voice what they want, though. We ususally do a strawpoll vote on discord about server resets and have scheme of 30 days guaranteed uptime with followed reset votes that we wrote into the description so players can freely choose if they would like to play on that server.

    We never reset the server without asking the players on discord in a poll that needs to be won. I'd find it odd if players would need to come to you to tell you you should not reset, especially when they have no idea about that you plan to do so or that is an possiiblity at all.

    To have a good running server you really need to actively invest time to create a community and make people communicate - you will not be able to do this with everyone, but with most of your active players.

    It seems like you're not actively monitoring your server? A law like the one the leader did would have come to the attention of one of our admins pretty automatically and they would have taken care about that, too. It's only issues we cannot easily see, like property disputes and griefing in the world that we need player reports and those we usually do indeed get.

  • I would run from this game like I am. Server owners are the only reason I am quitting. I am tired of the same thing with servers over and over but it looks like there are plenty of replies here (who are probably people paid to support the game, which all companies do) to tell you that you are wrong. Why should they pay to have their own servers when they can have others run them at no cost to the company?

  • Because this game is best played on community servers with each of them having other interesting concepts, bringing great diversity into play. We do offer official servers for those, that do not like it.

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