New introductions for in-game elements
Working on new introductions for the more unusual game elements of Eco. Let us know your thoughts!
F3UR10 last edited by
I like your new introductions .
One of the most question I was asked on our server or on public: how can I get more skillpoints with my house. Taht question should be obsolete :)
Some ideas for the nutrition tutorial.
Give a hint that you can get more skillpoints with higher tier food. Maybe tell too that if you mix lower and higher tier food the avarage skillpoint gain rate sinks. Or give a hint like the higher tier mats in your housing tutorial with some kinds of food.
Thanks for your feedback @F3UR10 :)
Mr.FreshDachs last edited by
Looks really good and helpful for new players.
Maybe you could somehow clarify in the tutorial, that the skillpoints "per day" are earned per 24h realtime, since this caused some confusion for me and my friends, with the in-game day/night-cycle and the missing knowledge, that so much is happening in this game over time, even when you are afk...
@Mr.FreshDachs Thanks for the feedback! :)
Ninnovation last edited by
Hi, when I play games, the philosophy I personally like when learning how to play a game is showing, not telling. Take for example, Super Mario Bros, the game shows you how to play the game within the first minute without showing a pop up saying “press A to jump”. Of course, Eco is much more complex than Super Mario Bros, but I think just blatantly telling the player what to do, will remove the rewarding feeling of figuring out what to do.
However, with a game as complex as Eco, guidance is certainly needed. But my suggestion is show, not tell and keep the reading to a minimum
@Ninnovation Good points! Thanks!
Funnybunnyofdoom last edited by
I wrote this in the ideas section, but part of it could belong here. I believe you should add a tutorial to the Laws component of the game, complete with several examples of common/basic laws. The Laws aspect of the game has been the hardest part to understand and to use effectively.
There is little to no information on how to craft effective working laws.
Acacia last edited by
New release 7.4.6 is very attractive to players, I find it more than the old version a lot both in terms of content and images.
springphul last edited by
I like the videos. But for the nutritions video. I think, the fact, that eating better food causes more XP growth, needs to be more explained. It is a cool feature, but not easy to recon.
But in general, nice made! :-)