Looting animal corpses leads to massive lags

  • Hi all,

    i need to report a bug:

    Server, Client or Website?
    Server side

    OS/Web Browser?
    Nitrado Windows Server

    Detailed Description of Issue:
    If a Player is looting a hunted corpse of an animal it could lead do desync issues which is impacting Server Performance heavily! Players facing massive lags, while the Player who looted the corpse is facing asynchronous issues.

    Reproducible? How difficult is it to reproduce?
    Easy to reproduce

    Steps to reproduce bug/issue:
    Hunt animals and loot corpses 1by1, you will find lags which a stacking up till it becomes unplayable. CPU utilization will shot to 95%.

    Additional Comments:

    Client Version? [Alpha .01 for example]

    Chris aka The_Slayer

  • My post is a duplicate of this. I've seen this problem on windows server 2008r2 and windows 10 pro as the server host machine.

  • It seems the Bug is fixed partially, hunting animals still causes higher CPU load. It seems that it will not kill the Server anymore, but there is still work to do :)


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