Where is the changelog for the 6.4 Version ?
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Hello all ;D
I am little suprise, that many things in the version 6.4 change, but I can nowhere found a changelog, what is change ?
When the game so go on Steam, the user beat down Eco.
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From Discord:
Here is the change log:
:satellite: New Features :satellite:
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Replaced the character controller
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Character no longer slips and slides around walls in confined spaces.
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The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
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Character climbs stairs without requiring jumping.
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Character no longer slides off of steep slopes, like roofs.
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Improved the tutorial
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Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
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Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
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You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
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Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!
Revised skills
- Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
- Restructured the skill tree to place all Specialties at the root
- Reorganized the skills window to be easier to navigate
- Simplified skill costs
Avatar improvements
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Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
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Torches can now be seen when carried by other players
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Updated water art!
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Improved the end game win sequence.
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Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
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Animated the lasers to turn to their target
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Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
Improved hammer functionality(edited)
👌2 -
Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
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Made /help sort and categorize the displayed chat commands.
:beetle: Bugs Fixed :beetle:
- Fixed bug where laws and government were not saved when hitting save in the server GUI
- Added /dumpcarried command
- Fixed room requirements for the Repair Station
- Reduced stutter due to garbage collection
- Added admin commands /setreputation and /setreputationrelative
- Fixes phantom items in inventory
- Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
- Fix some number formatting issues in Cause & Effect
- Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
- Fixes some items not appearing in store selection window, including coal and certain seeds.
- If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
- Fixed a server crash when claiming property with a deed crafted at a workbench
- Removed Stone Roof (migrated to mortared stone roof in a previous release)
- Fixes some server crashes related to crafting projects
- Fixed problems with tooltips that were too tall for the screen
- Fixed problems with tooltips closing even while still being hovered over
- Added tooltips to items showing which skill gives that item, if any
- Fixed not being able to walk after opening the advanced settings in the escape menu.
- Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
- Fixed rubble placement against walls
- Fixed occasional crashes when performing trades
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Thanks for that Master Who ;D
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Well thanks Master Who,
the problem is that many more things have changed.
Especially the law system has changed dramatically. I don´t know if it is just bugged or intentionally.
Maybe it is my english but I cannot make the laws I could make in 6.3.1.
For example I had limited the !harvesting" of Bisons to 1 per day on our server and 10 animals in total. I have no Ides to do that now.
Same with Tailings. We forbid them totally after we had the blast furnace. Is that still possibble?
I was hoping for law improvements, but it is the opposite.
I would like motivate players by paying taxes to them for every planted tree for example.
If I oversee something would be nice if someone could help me out, because I am sure I am not the only one.
Greetings,
Notis
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Aye, they came out with 6.4.1 :)
Also, yes, they screw up laws and contracts, joys of being in Alpha. They are working on them.