Where is the changelog for the 6.4 Version ?
Bogus last edited by
Hello all ;D
I am little suprise, that many things in the version 6.4 change, but I can nowhere found a changelog, what is change ?
When the game so go on Steam, the user beat down Eco.
Master Who last edited by
Here is the change log:
:satellite: New Features :satellite:
Replaced the character controller
Character no longer slips and slides around walls in confined spaces.
The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
Character climbs stairs without requiring jumping.
Character no longer slides off of steep slopes, like roofs.
Improved the tutorial
Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!
- Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
- Restructured the skill tree to place all Specialties at the root
- Reorganized the skills window to be easier to navigate
- Simplified skill costs
Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
Torches can now be seen when carried by other players
Updated water art!
Improved the end game win sequence.
Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
Animated the lasers to turn to their target
Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
Improved hammer functionality(edited)
Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
Made /help sort and categorize the displayed chat commands.
:beetle: Bugs Fixed :beetle:
- Fixed bug where laws and government were not saved when hitting save in the server GUI
- Added /dumpcarried command
- Fixed room requirements for the Repair Station
- Reduced stutter due to garbage collection
- Added admin commands /setreputation and /setreputationrelative
- Fixes phantom items in inventory
- Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
- Fix some number formatting issues in Cause & Effect
- Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
- Fixes some items not appearing in store selection window, including coal and certain seeds.
- If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
- Fixed a server crash when claiming property with a deed crafted at a workbench
- Removed Stone Roof (migrated to mortared stone roof in a previous release)
- Fixes some server crashes related to crafting projects
- Fixed problems with tooltips that were too tall for the screen
- Fixed problems with tooltips closing even while still being hovered over
- Added tooltips to items showing which skill gives that item, if any
- Fixed not being able to walk after opening the advanced settings in the escape menu.
- Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
- Fixed rubble placement against walls
- Fixed occasional crashes when performing trades
Bogus last edited by Bogus
Thanks for that Master Who ;D
Notis last edited by
Well thanks Master Who,
the problem is that many more things have changed.
Especially the law system has changed dramatically. I don´t know if it is just bugged or intentionally.
Maybe it is my english but I cannot make the laws I could make in 6.3.1.
For example I had limited the !harvesting" of Bisons to 1 per day on our server and 10 animals in total. I have no Ides to do that now.
Same with Tailings. We forbid them totally after we had the blast furnace. Is that still possibble?
I was hoping for law improvements, but it is the opposite.
I would like motivate players by paying taxes to them for every planted tree for example.
If I oversee something would be nice if someone could help me out, because I am sure I am not the only one.
Master Who last edited by
Aye, they came out with 6.4.1 :)
Also, yes, they screw up laws and contracts, joys of being in Alpha. They are working on them.