Client crash when looting campfire
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I was cooking some elk and when I went to loot it, this happened. Plenty of space in the backpack, but full bar at the bottom. Occured twice in a row. Crashed me to server page. Freed up 2 slots on my bar and it started working.
Caught exception: Caught exception invoking RPC ViewRPC on Client!
Caught exception invoking RPC TryToCollectItems on WorkOrder!
Object reference not set to an instance of an object.
Stack:
at Eco.Gameplay.Items.ChangedInventories..ctor(ChangedInventories changedInventories)
at Eco.Gameplay.Items.InventoryChangeSet.AddItemRecursive(InventoryBase inventory, Item item, ItemCollection stack, ChangedInventories originalState)
at Eco.Gameplay.Items.InventoryChangeSet.AddItemRecursive(InventoryBase inventory, Item item, ItemCollection stack, ChangedInventories originalState)
at Eco.Gameplay.Items.InventoryChangeSet.AddItemRecursive(InventoryBase inventory, Item item, ItemCollection stack, ChangedInventories originalState)
at Eco.Gameplay.Items.WorkOrder.TryToGiveItems(InventoryBase destInventory, Boolean sendError)
at Eco.Gameplay.Items.WorkOrder.TryToCollectItems(Player collector)Stack:
at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result)
at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname)
at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson)
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Windows 10
v0.5.6.1
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Update: Seems it might be weight based instead...