[Client Issue] Client crashed soon after joining (local) Server
KERNELBASE.dll caused a Breakpoint (0x80000003)
in module KERNELBASE.dll at 0033:d7780262.
Error occurred at 2015-11-26_230146.
E:\Games\ECO\Eco.exe, run by David.
65% memory in use.
8128 MB physical memory [2844 MB free].
16320 MB paging file [9386 MB free].
134217728 MB user address space [134216133 MB free].
Initialize engine version: 5.2.2f1 (3757309da7e7)
GfxDevice: creating device client; threaded=1
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
VRAM: 1969 MB
========== OUTPUTING STACK TRACE ==================
0x00007FFCAE73676D (mono) unity_mono_method_is_generic
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
========== END OF STACKTRACE ===========
**** Crash! ****
No Idea how, but when I FIRST joined my local Server hosted on the same PC as the client, I soon after had a client crash.
Server was just fine.. no issue with that.
Reproduce-able? Not yet happened again.
first Alpha release client and server.
Hope I got it all right.
this has only happent once randomly ?
Well since that was my first time on my own server...
So I started it up again today and logged on and off for 5 Times or so.
But I could not reproduce it.
Maybe it was an initial "fresh" server issue where the client just went online too soon?
Sry for the vague details.. I have no more than that I'm afraid..
Btw, if it isn't reported yet: If you log off on Coord X/Y/Z (Y being hight) and relog, you start off at X/Y+2/Z (or +3..)
Can be reproduced since it happens all the time.
maybe .. strange it happens on kernelbase to ...