how do you stop ground pollution spread ?



  • You're right that I could have mentioned the version though you might want to that when no version it's stated it's a stable version and since I asked about stockpiles there's only 2 choices of which one of them is a hotfix but putting all that aside I agree that I should have been way more precise in the information I gave and also I'm not a professional tester I'm a freelance QA tester which means I mainly work during debugging and then it's always the newest build of the piece of the game I'm assigned so I usually don't mention which build I'm on

    But either way I'm still gonna look for information about this and when i get the time I'll just test it on a local world

    On a sidenote you might want to wait with saying anything about when 0.6.0.0 is released as the devs have not made an official statement yet which means it's pure speculation and considering the time between versions so far we're looking at around 1-2 months

    But for now let's let this debate lie until we have something concrete about the topic of the thread



  • lol... freelancer doesnt mean you do it for free. i do freelancing too (though not QA testing) and that makes me a professional cause freelancers get paid.

    side note. you just speculated on release in the same sentence you told me not to. get real.

    and i read a dev comment that said they are trying to get 6.0 out for PAX though it may be a little longer. PAX is in 8 days, hence my couple to few weeks comment. i didnt speculate, i paraphrased a dev.

    YOU speculated based on version release dates



  • Are you really using "it's Alpha, don't try to get information because things change a lot" as an argument?

    Really?



  • im not using anything as an argument. i used "this is alpha. things change". (quotation marks are for exact quotes. dont use em if you arent quoting someone. that just makes u a liar right from the start). as an answer to a whining general question. keep it in context and keep it accurate



  • Sorry that I didn't say it clearly before... stay on topic

    For correcting minor mistakes go to the grammar and English police subforum

    As for your reason for calling my question a "whining question" please go look up the words you use before you use them

    So far you have given no proven information other than the fact that I made a few minor mistakes which is not part of this topic



  • whaaaaaa... dont tell me to stay on topic while you are off topic. use some brains



  • and misusing quotation marks isnt minor. thats what aholes do to change peoples words around. that is intentional. not capitalizing and not using punctuation is minor



  • @KubeROX Somebody ask a question on a game mechanic, to which you don't have the answer. So you tell her that she shouldn't ask, and then the two of you go in some wild forum battle.

    I'm not sure why it's offensive to you that somebody want to know how the game works.



  • i didnt say she shouldnt ask. i said dont check wiki and i implied that the forums is where to go to ask. i answered her vague question correctly. she was complaining that all these answers are peoples personal experiences and whined the devs arent answering and people arent updating wiki for her. she even admitted she wasnt spacific and was being sarcastic. I ANSWERED HER QUESTION. there are all these personal experiences here because things are changing constantly. and as an admin i have dealt with so many noobs not understanding what burry it in stone means. thats the answer. you have to burry it surrounded by natural stone. you can tell that to a noob. u can show em how its done and they will go back to their property and do it wrong. and complain and blame it on all kinds of things. ....the offensive thing is the answer is there yet in comes the whining vague question.



  • It's a precise question. The only thing vague here is the answer.

    It's a game, it's meant to have fun with it. Doing the conventional thing is boring.
    When a noob handle the tailings wrong and we have a situation, I'm thrilled. It's something exciting happening.
    But I never have much to tell them other than "If you put them in a stockpile underground in stone it works" and "Well whatever, pollution don't do anything right now anyways".

    If I knew how it works exactly I could work on creative solutions with them and save the day. You know, the good stuff.



  • Personally I would like to know the answer to how this works, that's precisely how I ended up in this discussion. I also am playing the game, so, you know, the answer is useful. Waiting till release is not useful.

    If you don't have anything useful to contribute, that's fine, just don't tell people not to try.



  • first of all, sorry i was a jerk earlier. this tailings thing is a sensative spot for me i guess. we used to know exactly what tailings required but it keeps changing and with 5.6 or 5.6.1 i think tailings got way easier to dispose of safely. i dont know exactly what the code says. i havent found anyone who knows exactly what the tailings mechanics are anymore and i dont think anyone is really trying to find out because the mechanics of many things in the game keep changing. 6.0 has MAJOR changes and i would not be surprised at all if the mechanics of tailings are changed again in a couple weeks. or even tomorrow (actually they may already be changed i havent made tailings in 6.0 yet). but with that said i do know some things that work and some things that dont. so i can tell you what i know. here is my basic tailings speach which i have given many times..

    1. you cant build any type of room. mined stone is not natural untouched stone. u need a room carved out of natural stone. (and possibly ore and coal work now too)
    2. the room doesnt really have to be completely surrounded with only a door opening. i have dug a 4x4 tunnel into a mountain till i have stone all around me. then i dig down 5 blocks and put a stockpile. ....the huge tunnel hole always makes people think my tailings are polluting but they never do. from the best i can tell it seems like the tailings simply look in all 6 directions. if it sees stone (or maybe ore and coal too) in all those directions (even if its pretty far away (even more than 20 blocks) it will contain pollution.
      i know thats just a personal experience and you want code lines but i would be surprised if u get the answer you are looking for so heres mine if u cant get an answer directly from the code.

    and once again. i didnt tell you not to try. try rereading the post. i told you not to look at wiki and i directly implied this is the place to look for your answers. so you can keep whining about what i said but you are incorrect again.



  • and just to give u a little idea of how much the mechanics have changed in 6.0, heres a few changes ive notice from a couple hours of playing around (only doing the most basic stuff). calories consumption is way up. storage in the stockpiles is...weird now. the amount of logs you pick up are down. tools have durability and have to be repaired now. skill cost way more now (gonna force people to finally specialize). it takes over 6000 skill points to unlock every upgrade in the survival tree branch (the first branch that starts unlocked). log efficiency works different now. and on and on. really there is too much to list i could go on for pages but my point is it looks like almost everything is different in 6.0 and i have just barely touched the version. i read sea level rises now and many other huge changes. this doesnt even feel like the same game anymore. gonna be lots more grinding and hard work in 6.0. the balance is completely different



  • I used mortered stone and compleately incased the stock pile including underneath in 7x7x7 with no door as it shares a wall with the room the bloomery is contained in and seems to be holding up. There is a little spread but I think it more so coming from the bloomery then the stock pile. another reason the bloomery could be spreading in my case is the use of stone roof tile too .eco pol source.jpg eco pol spread.jpg



  • My best solutions for 2018 to get rid of trimmings is simple

    1. Make a quarry and save all you materials you get from making it (quarry should be relatively larger about 10x10 and personally 30 blocks deep)( this method should be used for people with help from others)
    2. Dig a hole near your home or make a smeltery elsewhere.
    3. Last method and possibly the economical is making an above ground warehouse made of mortarted stone (dimensions 30x20x10 lengthxwidthxheight) but make it in a flat area with no sources of water or vegetationand fill it with stockpiles best areas to do this is in the desert.


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  • @Gamenameign said:

    My best solutions for 2018 to get rid of trimmings is simple

    1. Make a quarry and save all you materials you get from making it (quarry should be relatively larger about 10x10 and personally 30 blocks deep)( this method should be used for people with help from others)
    2. Dig a hole near your home or make a smeltery elsewhere.
    3. Last method and possibly the economical is making an above ground warehouse made of mortarted stone (dimensions 30x20x10 lengthxwidthxheight) but make it in a flat area with no sources of water or vegetationand fill it with stockpiles best areas to do this is in the desert.

    just so people know like my self mortared stone and brick no longer stop ground pollution spread at all...

    as of 2018 I have a ware house underground with 4 layer thick mortared stone with brick inside of that and the its all showing pollution levels of 180% its one stack of tailings on one stockpile only and its spreading across everything just mutiplying rapidly ground level is.


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