Alpha 5.5 Stable version Bugs

  • @Karellen I haven't seen a proper changelog yet, but if you read through the Discord there was someone with the same issue earlier. Not sure what became of that but might be worth a shot.

  • Stairs "not working". When i try to go up some (usually between two walls) I can't get up unless I jump and have clamber on. If I just try to walk up them, with clambering off, I get the sound of footfalls but don't go up almost like I am sticking to the wall. I get up them by the jumping/clambering. Once up i can come down normally.

  • Asphalt Ramps are 2 Blocks wide in the http::3001 Map but ingame they are 4 blocks wide... so on the website the streets are broken but ingame they look fine

  • Yes stairs do not work in version 5.5. I think the stepheight have gotten to low or something. I have to jump to climb stairs, which is very counter productive.

  • Regarding the Stairs topic. I have noticed that in 5.5 you can no longger make a running 2 block high jump. You no longer do this in 5.5 because the client slides down instead of making that last little push up. Could it be that the client character is now shorter then they once were.

  • All the issues with slopes and stairs can be fixed by going into your options (doubletap esc when ingame, or once on the menu I think) and enabling "clambering". The feature is currently buggy, but might become default in the future. You can also walk straight up one block slopes without jumping with this enabled.

  • When killing a fox and trying to harvest the carcass you get the message "The carcass has already been harvested."

  • @MGrand3 Yea but shouldn't stairs be working regardless if clambering is enabled or not. Some people might not want clambering enabled and prefer jumping.

  • @thathg Indeed, they are already aware of that. Figured I'd just point out the fix for now.

  • @MGrand3 Ok, thanks anyway

  • When I load into the server sometimes I end up stuck in the ground as if I am standing on the block one lower than I should be on. Unstuck resolves it so it is not really a major bug.

  • @Garandster I think I've had this happen when standing on roads, might be something to do with those, or maybe just standing in a gap between two blocks or something. Worth writing down though.

  • Bug: Attempting to select a different tool when carrying something gives a notification which has an unnecessary s at the end of the items.

  • #1 Rare crash when trying to combine item stacks of the same type or splitting stacks (shift-click and drag from the new window).

    Has happened both between hotbar and backpack, internally in backpack, and in other inventories such as chests.

    #2 Also, the crashlog you get (refer to above picture) can't be scrolled and is often partially outside its frame. Perhaps writing these to file would be useful as well.

  • #1 Counter for coal fuel in campfires goes wild when the campfire is working. The timer jumps back and forth, doesn't seem to affect the actual efficiency of it in any way. Can get a recording of it if necessary.

    EDIT: The timers for fuel also seem to be slightly laggy, often skipping a few seconds at a time, but updating to the correct number.

    EDIT 2: This issue applies to all fuel, not just coal.

  • It seems most of the 'efficiency' skills reduce the amount of tallow created for any food prep recipes. This includes the raw sausage recipe and the charred meat recipe. These efficiency skills will say "Reduces tallow cost' but there is no tallow cost, the recipe creates tallow and when you raise the efficiency you end up making less tallow then someone with 0 efficiency.

    This is a very very annoying bug if you're actually trying to make tallow.

  • Stuck at Loading World 2% in 5.5.1

    Had issues with the loading screen stuck at Loading World 2%. After a while it seemed to fix itself, though with other hiccups such as the game freezing and the chat window not working.

    Bug report/thread here:

  • The Mouse Sensitivity option in the menu has a typo, "Mouse Sensitivty"

  • My Kiln just ran out of fuel, but the status tab still shows The green checkmark and "Fueled".

  • Elk Wellington has a weight of 0.00 in game.

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