loading world xx% -> not responding

  • Hallo,
    hab leider dazu wenig hilfreiches im Forum gefunden:

    Seit heute fängt das spiel immer wieder an das es sich aufhängt (not responding). Manchmal komme ich dann nach 10-20 min auf den "Join a server" Screen zurück, meistens muss ich den Process killen.

    Manchmal geht beim Neustart des spieles (nachdem ich alle Game-Daten gelöscht habe reg & %appdata%) manchmal aber nicht...

    es bleibt immer beim "Loading World" hängern. Laut server bin ich eingeloggt...

    Was kann man tun?
    is echt fürn a***** wenns spiel nicht geht,

    lg Lindi

  • Ergänzend:
    Spielversion V.0.5.4
    Im Server Chat sieht man Ingame das der User sich eingeloggt hat, aber nach kurzer zeit kommt: "Player has left the game"

  • mhh ok can you try to connect to the server while the loading world is there and hanging hit esc so you get the game menu and change the viewrang?

  • Maybe this helps:
    From Lindis output log:

    ConvexHullBuilder::CreateTrianglesFromPolygons: convex hull has a polygon with less than 3 vertices!

    (Filename: ....\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1116)

    Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)

    (Filename: ....\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 253)

    Failed to create Convex Mesh from source mesh "". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.

    (Filename: Line: 54)

    Another Error:
    IndexOutOfRangeException: Array index is out of range.
    at InteractionManager.ProcessInteraction (Boolean force) [0x00000] in <filename unknown>:0
    at InteractionManager.Update () [0x00000] in <filename unknown>:0

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00000] in <filename unknown>:0
    at UnityEngine.Component.GetComponentInParent[HighlightableObject] () [0x00000] in <filename unknown>:0
    at HighlightableObject.Highlight (Color highlightColor) [0x00000] in <filename unknown>:0
    at InteractionManager.ProcessInteraction (Boolean force) [0x00000] in <filename unknown>:0
    at InteractionManager.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at ItemStackClickHandler.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
    at BaseItemClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
    at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
    at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction1 functor) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)

    (Filename: Line: -1)

    And on Out Server it tells at his claims:

  • @F3UR10 Yea thats the 100% object loading bug. The server admin needs to apply the hotfix for that, that i posted a few days ago here and then restart the server and then run the command on the user to fix the invalid position. this should have been fixed in 5.5 when we release that

  • @NoBlackThunder Thx for that fast response. I´ll ask our Server admin to install the fix on our eco-village servers.

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