BUG: Painfully slow iteration

  • I know this is most probably a known unpolished feature, but here goes nothing.

    When you have a stack big enough that it cannot be fit in your inventory cause of the weight.
    The game will move 1 item at a time to see how many it can fit, this can be avoided by having a check which you already have but instead of looping until it cannot fit anymore calculating how many you can fit and move those items.

    int amount = ((player.MaxWeight - player.Weight) / item.Weight);

    amount will be the amount of items that you can transfer to the slot the user wants.

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