• @NoBlackThunder Honestly, it might make the most sense just to write all your custom shaders specifically in GLSL. You're making a cross-platform game— so use the defacto standard cross platform graphics library.

    DirectX is Microsoft's proprietory graphics library. The case could be made for using it if you were using volumetric effects or compute shaders or other modern AAA-quality effects, and if you were fine with giving a distinctly poorer experience to OS X and Linux users. I believe the goals of your game or ecosystem simulation and a relatively short timeline with a small team over flashy photo-realistic effects, so making any part of the game work better on DirectX makes about as much sense as starting work on a Metal version of every shader for OS X and PSSL for PS4.

    Summary: Get it working first & foremost. Us OS X & Linux users are backers too, and so far we've received perceptively nothing.

  • <---- not a game developer =P i am actually a backer like everyone else her =)

  • @NoBlackThunder My bad. My comments were meant to be directed at Strange Loop.

  • yea i noticed =) . its on there list and they will look at it, i am sure john will see how to resolve this since he wants this game also to be used in schools, meaning they want to support as high as possible hardware and software range as possible (i guess that's the same reason for using unity) it is on there critical list so don't worry =) . personally i think . an intel hd 4000 isnt a gpu to play games with in the first place, but thats my opinion .. so far from what i see they will try to solve this issue the best way they can

  • My specs:

    MBP 2011:
    2.4GHz i7
    4GB RAM
    AMD Radeon HD 6770M 1024MB

    MBA 2011:
    1.7 GHz i5
    4GB RAM
    (HD 3000?)

    Same problem on both Macs, all black textures. Objects like grass and animals are visible. Running very slow on MBA.

    Let me know if I can help do any tests!

    I also have access to MBA 2012, MBA 2013 and Mac Pro 2008 (with nVidia 285GTX)

  • @NorDemoniac I'm curious if the problem shows up on the Mac Pro with the Nvidia card.

    I should be able to try it on a Mac Pro 2009 w/ Nvidia GeForce GT 120.

  • @capnslipp
    Could be different. Atm. I don't have the Pro 2008 available, but I can test with both a 8800 GT and 285 GTX if devs are interested.

    I guess I'll boot up my i3-530 + 480GTX Windows "Steambox" to play Eco. Hopefully that will be enough power to handle Eco.

  • It works fine now with the new alpha (alpha 2) on my macbook air :
    OS: OS X El Capitan 10.11
    Processor: 1.7 GHz Intel Core i5
    Memory: 4 GB 1600 MHz DDR3
    Graphics: Intel HD Graphics 4000 1536 MB

  • This is some bizarre unity shader build issue - I believe it should be fixed as of alpha 2.

  • My textures were fixed after the update for Alpha .2. Did this happen for anyone else, or are people still experiencing an issue with textures?

  • I'm sorry if there is a more recent thread about this issue; I didn't see one.

    Since the last two posts seem to suggest that it was fixed in Alpha 2, I just wanted to post here that I am still experiencing this issue in Alpha 4. Pretty much everything is black except for the sky and water, like the screenshot from xeal shows.

    My computer:
    2011 Macbook Pro
    2.3 GHz Intel Core i7
    AMD Radeon HD 6750M
    OS X 10.9.5

    What I see:
    Screen Shot 2016-07-01 at 1.38.08.png

  • it should have been fixet .. i suspect you might have issues with your drivers since this is not an 4000hd /5000hd ( those where the earlier version having this issue) so i guess you might wanna updated your drivers first?

  • @NoBlackThunder On OS X, drivers are not distinct from the OS itself.  The OS is bundled with drivers for all the computers/graphics-cards it can run on, and upgrading drivers independently is not possible, save a graphics driver patch released by Apple.  Apple currently supports and releases updates & patches for 10.9 (2¾ years old) - 10.11 (current, ¾ of a year old), so as long as @stagegazer has all updates in the App Store app's Updates tab installed, he/she's running the latest drivers available.

  • well thank you for telling me that .. worked only once for a big print company and had quite issues with drivers since apple was blocking them actively until they got payed for royalty's back then after each osx release, causing lots off issues for customers. thats where my knowledge of mac os stops =) . but well that also sucks since i guess apple is pretty slow making themselves those updates. still gonna poke eric again maybe he has an idea / solution to this issue

  • Yea I'm playing Alpha 4 right now and I haven't experienced the texture issue at all, not since last time. Still playing on the same computer btw

  • @NoBlackThunder Yeah, I have too. OS X mass-production print drivers suck.

    Graphics card drivers are a different story because they're assembled and shipped by Apple in its own computers.  Apple has end-to-end control on graphics cards, and while they lag behind new standards (e.g. OpenGL 4), they're usually on it with issue fixes.

    …Because if they aren't on it, it gets very expensive for them to do free-under-warranty replacements/upgrades at Apple Stores.  And it's not terribly difficult for a customer to prove that there's a “problem” with a specific computer by clean-installing the latest OS, showing the graphics card is “misbehaving”, and showing that both their older Macs and newer Macs run the game without issues.

  • its not only stock drivers .. apple has there own driver license called post script i think they sell for like 5k per client if i dont remember the price wrong ... well it would be better gpu company's like intel , ati and nvidia would do drivers .. would be less issues and they could blame them .. actually ati and nvidia do linux driver, those should be very similar to apple OS'es.. though driver issue is just a speculation from my side, i have no idea

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