Current Alpha 5 Test Build [PC client only]





  • @MaxBacon try adjusting your audio again in the escape menu. The old setting that was saved before might be a bogus value.



  • @Metachronism oh the setting is correct and all the game sound adapts to it, expect some specific sounds (sometimes) like the clicking interface tabs, skill point upgrade are the ones I noticed. Rather random but i'll check to update the sound VFX setting once it happens again and see if it stops it. ;)



  • @Metachronism so on the last build, mono doesn't work anymore, here's the dump:
    http://pastebin.com/raw/A9GYvGcw

    edit. figured out typo when moving and extracting, that caused the crash ^-^



  • Was this with a clean refresh? It looks like its finding two items with the same names (that may be in different folders)



  • Build patched just now, compatible with the prior version, just with some more fixes.



  • is this now 5.4 or still 5.3 ?
    rly want to play alpha 5 release :P



  • It was a test build they use for themselves and decided to share. They seem to make a lot more builds then they release. From the sounds of it. They have a little bit to go yet on refining and tweaking some systems and bugs. I can't wait either! It will be a glorious day!



  • Just downloaded the latest version, shows alpha 0.5.0 master-ab890b67 in the menu, and it seems like I'm not able to place stuff when grass or other plants grows on top of a block. New blocks don't replace the item growing on normal grass blocks. So I have to dig out the blocks so the growing item disappear before I can place down log blocks.

    Is this intentional or something that can be described as a bug?

    Another thing is that on the server list it shows that I'm on day 1, which isn't correct since in-game it shows Day 20. The graphs also stops at Day 1 at 09:19. So I can't follow the changes done in the world regarding wildlife and ground changes.



  • "Just downloaded the latest version, shows alpha 0.5.0 master-ab890b67 in the menu, and it seems like I'm not able to place stuff when grass or other plants grows on top of a block. New blocks don't replace the item growing on normal grass blocks. So I have to dig out the blocks so the growing item disappear before I can place down log blocks.

    Is this intentional or something that can be described as a bug?"

    As they try to do this game a realsitc as possible it is intentional and not a bug =)

    And the Days displayed in the Server browser are the realtime days not the ingame days =)



  • Is it normal after setting up the server on mono, after some time most of the world plants appear dead? The big majority of my server is trees with dead plants, and specific locations where they live.

    Is this a generation issue where populations massively change after their generation?



  • @GeneralZOCK I guess that makes sense, just was a bit weird that it wasn't enough to use the scythe to clear the block.. :) But it sometimes works when emptying the shovel on top of grass or plants and sometime not.

    But I have another issue. I'm not able to collect my newly made wood cart from the Wainwright Table. I've emptied out my inventory completely, backpack and "quickbar" and still it weighs 5kg too much.. Is there a way to "buff" my weight limit that I've not found yet?



  • Its not intentional, I'm fixing it now currently.



  • @perry
    Maybe try to put the cart in the Carrying hotbar slot =)



  • @GeneralZOCK
    Oh, I've tried that, can't place it in that slot apparently. Even tried cheating it into my inventory with the give command which didn't help either.



  • You can try using the command /unrestrict to remove all weight restrictions from yourself.



  • @craig.jong Thanks, that helped.. :)

    And tnx for the fix in the last update with the "growing" blocks refusing to let us place down logs and other blocks. Just updated my client and server and so far so good. Still building my treehouse so I have to get a bit further before I can tell if the weight issue has been addressed or not. Btw it wouldn't hurt to update the top post with the current buildID.. ;P hehe.. I track the update process by checking for the version on the Dev Server, so I don't have to see that the top post is updated but it might help others, unless you post it else where that is.



  • Is there a way to craft the things that requires Pitch without cheating in the pitchItem? Like connecting the different Pitch types with the pitchItem so that f.ex Mortared Stone can be crafted by having Masonry Pitch, Charred Pitch or Wheat Pitch in inventory or storage?

    I guess this issue is connected to this: https://github.com/StrangeLoopGames/EcoIssues/issues/723



  • @perry

    you can craft items using the other Pitch items sure, just did it myself a few minutes ago =)



  • @GeneralZOCK That's strange, I have both Charred Pitch and Masonry Pitch in my inventory and I'm not able to craft Mortared stone unless I give my self PitchItem, playing with the latest version available from the onedrive URL's on top of this topic. 0.5.0 master-c98502c9, same version as the SLG Debug server is running with.


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