@Tenchi420 Apologies for the lateness of my reply.
In answer to your questions: Yes, the meteor is on, and mountains aren't exactly considered a critical resource. As long as you don't go out of your way to claim large areas for the sole purpose of monopolising resources, you can build where you want.
US - Based server, 24/7 hosting. Currently in Day 4-5.
Our server is dedicated to maintaining a freindly community and is ideal for people with a more casual playstyle. One of our key goals is to create and maintain as realistic an economy as possible - See our server rules below for more details. Currently we have a very small population, so we are trying to get as many people playing as possible.
Discord: https://discord.gg/yjraMua (Joining the discord is required for a successful application - It's vital for sorting out any issues you might have!)
If the server is down, please let us know via Discord so we can deal with the issue as quickly as possible.
- Each player may only spend points in two professions - this is to encourage a realistic economy to grow. Once you have maxed out ALL the skills in a tree, you may chose another profession. If you fail to abide by this rule you will have your character data reset, depending on the severity of the transgression.
- The Survival and Civics skill trees are open to all players, and do NOT count towards your maximum two professions as detailed above.
- If building in the city, each player must leave space for a 6 wide road on at least one side of their house.
- Placing land claims over the top of key resources in order to monopolise them is strictly not allowed - claims deemed to be in breach of this rule will be REMOVED.
- Profanity filter is disabled - if you can't handle some adult language, please reconsider applying!
Apply by commenting on this post with your ECO username, or just join our discord and give us your ECO username there.
Currently playing on a Server running version 5.4
Lately I have been encountering a bug that makes the game unplayable - When attempting to connect to the server, the game runs through the loading procedure normally until it hits the "loading world" text. It loads a certain percentage (anywhere between 5-40%) and then hangs for about 60 seconds, and eventually "crashes" back to the server select screen. It seems to have no real fix - every now and then it just decides to work.
Anyone know what's going on, and if there's a proven fix to correct this error? Currently I am essentially relying on the game deciding to play nice in order to be able to connect.
This is a open question to both the development team at StrangeLoopGames and anyone who thinks they have something to add.
Now, I'm personally very impressed by what this game has to offer currently, and the additional features that have been promised, but I want to play devil's advocate and ask some questions some people might find uncomfortable.
First and foremost, I notice this game is (at least in part) funded by kickstarter. This might not seem like a problem to some people, but my personal opinion is one of immediate suspicion. Call me a cynic, but too many kickstarter projects have promised much and delivered little of what was initially promised - what's to say this game won't be any different?
Kickstarter-funded projects also seem to me to have an inherent problem of lacking a clear project plan - at least, they don't usually have a plan that's made immediately clear to potential backers/buyers. For example, which features are currently in the game, and which aren't? - all the material I've read on the site so far has been a little hazy in regards to what's actually in the game in it's current state.
Additionally, when is the game expected to be "complete"? I understand that the game is currently in early alpha, and certainly wouldn't expect the development team to lock themselves into a set release date at this point - but an estimated completion date would smooth out some of the issues I have with the game at the moment. The game has apparently been in development for almost two years, and there's no talk what so ever of when, or even if, the game will be available on popular digital marketplaces like Steam or Origin, which is a little worrying as it brings the question of how buyers might go about obtaining refunds if they aren't happy with the game.
Finally, I'd like to point out to anyone reading this that I'm not trying to "trash talk" the developers or the kickstarter backers. I really like the ideas that this game represents, and I really want it to be a successful project and will be following the game's progress with a great amount of interest and think it will be a fantastic game when it's fully released.
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