Sever: Private Server 6.4.2 alpha
Client Version: 6.4.2 alpha
Detailed Description of Issue:
After starting a new game with the latest download 6.4.2 for both client and server, i started collecting resources, i built a campfire and put down the workbench after selecting some basic skills.
Once i had a few turkey's (6) i went to cook them but the option to cook turkey was not lit up.
I thought i might not of selected the wrong skill so i went to the wiki and it says the campfire basic cooking is under survivalist, so i looked, no campfire option at all. I looked under chef and there is campfire with all the options.
so i made a new campfire in the workbench and put it down still no cooking recipes available except making torches.
I think basic campfire is under the wrong menu (chef) and the basic recipes are not being given when a campfire is made in the workbench.
I have reduced all graphics settings as suggested to lowest possible- Shadow quality, Foliage quality, view distance, mini map detail no music, and turned off bloom, fog, sunshafts,atmosphere scattering, realtime reflections, vibrance.
When i start playing on these settings the game is better for a little while but it gradually goes back to lagging every 4-5 secs for 1-2 secs duration. I have also noticed that the client eats all my ram and gets unplayable lag and then it will error, with an "out of bounds" error.
I posted a bug months ago (when i was using 5.4 version) about a memory leak in the client and it seems that it STILL has not been fixed. I have even read people with 16GB having the same issue.
I believe the memory leak is the cause, and the lag is the symptom.
It would be nice if i could hear back from one of the Devs on this issue
After updating to 6.5.1 i have noticed from the start of a new world, that every 3 to 4 seconds everyone on the server gets a massive lag spike. the game is not enjoyable like this. The server also fails to do any game backups which means that each time we play it is from scratch.
AMD Phenom II X4 955 Black Edition,
NVIDIA GeForce GTX 560 Ti,
I was moving one piece. I was preparing an area for a new building, and getting the dirt layer ready. so i was moving dirt (pickup, turn 180 deg, put dirt down) I was doing this rather quickly, guess i hit some lag and then bang, broke it. Not sure if i could reproduce, not sure that i want too.
When i logged back in after the crash, i was in a slightly different location, (about 10 blocks away). and a bit of the work i had done was reverted. so i did the work again.
My Client just crashed (CTD) with this error while i was moving dirt, This error has happened 3 times
[46:39] Caught network exception from Linrox! Disconnecting...
[46:39] Disconnecting client [reason: Caught exception: Caught exception invoking RPC ViewRPC on Client!
at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result)
at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname)
at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson)
Caught exception invoking RPC UseStack on LimitedInventory!
at Eco.Gameplay.Items.InventoryChangeSet.RemoveItem(InventoryBase inventory, Item item)
at Eco.Gameplay.Items.InventoryBase.UseStack(ItemCollection stack, Player player)
Cannot remove item from inventory which does not contain it.]...
Thanks I worked it out but i think that particular bush was bugged, it had fruit on it as in the image but the leaves were brown.
What i didn't know was that was the last huckleberry bush in the map, The server stats now say Huckleberry:0 (zero)
and i didn't get any seeds. :(
but the same thing happened with ferns and the Elk. zero Pop. in stats.
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