The download for the 5.6 client and server is now live. Still no announcements anywhere, though.
I'll be chatting to my server host to see if we can get the new version up.
Edit: Ping Perfect have already got the 5.6 server availabale. They really didn't hang about!
My sound sliders behave in a similar fashion, except I'm actually able to coax sound out of it after a few client restarts. Could it be using other sound-emitting programs running when starting Eco prevents it from enabling sound? My output_log has plenty of audio errors.
I suspect crashes will be a recurring issue for many people - particularly servers hosted by pingperfect. I'm currently limited to 2GB memory and the server is known to suffer memory leaks. Result: server restarts whether we like it or not.
Let me know if the server takes a long time to reappear if/when it crashes again. It typically comes back within a minute or two.
Will edit as bugs are found. Feel free to reply to this thread to add more feedback/bugs and help make reported bugs more accurate.
Property claims can be "forgotten" by the server. I'm not sure how or when this happened, but last night I had claimed some property and tonight I have no land claimed, but the deed item still exists - it just points to nothing. I know the server has crashed/restarted since last night, so it could be the data is lost during a crash.
Sometimes when gathering, the plants do not disappear, but the items are still added to your inventory.
When underground, should a block be placed on your head, you'll automatically teleport to the surface.
@midn8t "also issue with deed markers and research who ever gets on the server first and does all research the quickest gets all markers, every one else who then joins server automatically gets skills unlocked so they can not read the books to get markers them selfs." - This hasn't been an issue on my server AFAICT, confirmation from others would be helpful.
Fastest (graphic settings) still doesn't save, but the resolution does now in the launcher.
Placing a workbench will place the bench, but not use the item in inventory. However, when attempting to place the "used" bench item to another inventory, item simply disappears.
When using the workbench, if I have 10 dirt in my inventory and set an order for 10 peat roof (using all 10 dirt) I receive an error message stating I don't have all the necessary materials. I can however, create 10 individual orders for 1 peat roof each.
This: http://i.imgur.com/Tih8hsu.jpg (occurred after getting kicked trying to place a store).
Chests are no longer private and cannot be locked. They can be accessed by anyone regardless of owner permissions. This in itself isn't a problem as it gives players a reason to make, use and lock doors. The problem is that chests can still be accessed through walls. Chests need to be buried underground and/or away from external walls in order to be secure.
Placing a store will kick you from the server: "Caught exception: Constructor on type Eco.Gameplay.Components.PrivateStorageComponent not found." The store is not placed.
Birch trees drop cedar seeds.
Work tables (workbenches and research tables so far) can be accessed despite not being in a room. I actually like I can access their inventories at any time, but the restriction when it comes to work orders should probably work.
Wood stairs currently cost nothing to build.
Pending work orders cannot be cancelled.
If a connection to a server should fail, the message can be cleared, but the server list will not reappear. This can only be fixed with a client restart.
Time seems to be stuck at 8am.
Sound and music volume seem to enjoy setting themselves to zero.
Description for arrows in the workbench reads "Use with the bow to hunt for food (or amaze your friends by shooting arrows off of their heads)." Grammar error: Should read "...shooting arrows off their heads".
In the skills window, upper tab, the list of cards detailing different skill trees should display the number of levels you've invested into each tree. Currently, they all register zero, regardless of actual skill level. Edit: It seems these figures only update after client reconnect/server restart.
I miss the music from alpha 4. Any chance on getting that track added to the game's jukebox again?
Property claim flags still do not offer any visual clue where they have been placed within the game world. Adding something to confirm their placement would be really, really useful.
When right-clicking on a campfire (or fuel-consuming craft object) with wood/fuel in hand, please make the fuel automagically transfer to the power tab, rather than the inventory tab.
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