Just curious as to how Eco handles cores in ESX? Will there be issues if too many cores are applied?
What is the recommended set up for RAM/User?
How much does world size effect the above?
If this is already covered then perhaps my searching skills need work, I never find anything even remotely close to what I'm searching for.last edited by
I am a silver tier backer, I am not an employee of StrangeLoop Games - Take what I say with a grain, I'm probably wrong.
The server actively takes advantage of as many threads as it can. This is mostly during world generation, where it will generally use 100% of all cores until its finished. World generation can take quite a while for larger worlds - a 1km² world takes about 10 minutes for example on a 4-cpu machine.
There is currently an issue if you run the server on a machine with only 1 logical processor - it will crash unless you have at least 2 (1 HT core is fine since that is 2 logical cpus)
Once the world is generated though, cpu usage should be very low, but will fluctuate depending on number of connected users.
Ram wise the default .25km world will use approx 400MB, wile a 1km² server will use closer to 1GB.