First run-through ideas and comments


  • Thanks for making such a good game.

    Here are some suggestions:

    1. Farming is too ambiguous for new player (or players that played Minecraft). Profession related tips on skill tree menu will be helpful. Make certain tools ( hoe / dirt sampler ) require certain skill to use while actually it costs player reading the farming tip instead of spending skill points.

    2. Map layers / filters should be classified into subcategories for easier access and understanding. Additional layers such as moisture and temperature are wanted. Some layers can be hide until being unlocked by certain skills - new player won't be flooded by massive amount data.

    3. Crafting menu should show efficiency level and crafting speed after being unlocked. Too many times I spent additional resource on making tools before I realized that I was thinking wrong. For example, I crafted windmill when I got Lv4 woodworking efficiency but not primitive mechanics efficiency.

    4. Need a easy quest to introduce player how house bonus works. "Build a 5x5x3 living room with a table without any crafting machine inside" might work.


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  • Thanks @MMBovo I've passed on your suggestions to the developers. :)

    Shay McLean
    Community Manager
    Strange Loop Games


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