Password for connecting server don't work !


  • Hello,
    After update server in 7.4.1 version, (client too), i can't connect to my private server with the password write in network parameter.

    Server Log :

    <size=150%>Connection Failed</size>

    Invalid password.

    Log File:
    Initialize engine version: 2017.4.2f2 (52d9cb89b362)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: Radeon RX 550 Series (ID=0x699f)
    Vendor: ATI
    VRAM: 1994 MB
    Driver: 23.20.15017.3010
    Begin MonoManager ReloadAssembly

    • Completed reload, in 0.054 seconds
      <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 0.775928 ms
    Setting up 2 worker threads for Enlighten.
    Thread -> id: 2e4c -> priority: 1
    Thread -> id: 1efc -> priority: 1
    The referenced script on this Behaviour (Game Object 'Camera') is missing!

    (Filename: Line: 1758)

    WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - Pass 'FORWARDADD' has no vertex shader
    WARNING: Shader Unsupported: 'CalmWater/Calm Water [Double Sided]' - All passes removed
    Client version: 0.7.4.1 beta
    Wednesday, May 09, 2018 8:53 PM

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Fallback handler could not load library E:/SteamLibrary/steamapps/common/Eco/Eco_Data/Mono/libc
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/Eco/Eco_Data/Mono/.\libc
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/Eco/Eco_Data/Mono/libc
    Changing state: PreLogin -> LoggedIn

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Changing state: LoggedIn -> ServerBrowser

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Changing state: ServerBrowser -> Connecting

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Changing state: Connecting -> PasswordRequest

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Changing state: PasswordRequest -> Connecting

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    [24:51] Disconnected from server.Changing state: Connecting -> LoggedIn

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    NullReferenceException: Object reference not set to an instance of an object
    at NetworkManager.Connect (Eco.Shared.Networking.ServerInfo server) [0x00000] in <filename unknown>:0
    at ContinueUI.ConnectAndContinue () [0x00000] in <filename unknown>:0
    at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
    at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
    at HighlightableUI.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
    at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
    at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerUpHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction1 functor) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
    UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
    UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
    UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
    UnityEngine.EventSystems.StandaloneInputModule:Process()
    UnityEngine.EventSystems.EventSystem:Update()

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at NetworkManager.Connect (Eco.Shared.Networking.ServerInfo server) [0x00000] in <filename unknown>:0
    at ContinueUI.ConnectAndContinue () [0x00000] in <filename unknown>:0
    at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
    at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
    at HighlightableUI.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
    at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
    at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerUpHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction1 functor) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
    UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
    UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
    UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
    UnityEngine.EventSystems.StandaloneInputModule:Process()
    UnityEngine.EventSystems.EventSystem:Update()

    (Filename: Line: -1)

    Changing state: LoggedIn -> ServerBrowser

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Changing state: ServerBrowser -> Connecting

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Changing state: Connecting -> PasswordRequest

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Changing state: PasswordRequest -> Connecting

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    [25:43] Disconnected from server.Changing state: Connecting -> LoggedIn

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


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  • It looks like there is a bug report for this issue. https://github.com/StrangeLoopGames/EcoIssues/issues/7686

    Right now, the only workaround is to whitelist the players on your server or remove the password completely.

    Shay McLean
    Community Manager
    Strange Loop Games


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Internal error.

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