Server Crash


  • I"m not sure if this has been posted before but I was playing on my server when my power went out. When I rebooted my computer and tried to turn on the server, this error message came up:

    --BEGIN DUMP--
    Dump Time
    04/04/2018 16:11:07

    Exception
    System.AggregateException: One or more errors occurred. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Ionic.Zip.ZipException: Could not read Storage\Game.eco as a zip file ---> Ionic.Zip.ZipException: Cannot read that as a ZipFile ---> Ionic.Zip.BadReadException: Bad signature (0x00000000) at position 0x001056A1
    at Ionic.Zip.ZipEntry.ReadHeader(ZipEntry ze, Encoding defaultEncoding)
    at Ionic.Zip.ZipEntry.ReadEntry(ZipContainer zc, Boolean first)
    at Ionic.Zip.ZipFile.ReadIntoInstance_Orig(ZipFile zf)
    at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
    --- End of inner exception stack trace ---
    at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
    at Ionic.Zip.ZipFile._InitInstance(String zipFileName, TextWriter statusMessageWriter)
    at Ionic.Zip.ZipFile..ctor(String fileName)
    --- End of inner exception stack trace ---
    at Ionic.Zip.ZipFile..ctor(String fileName)
    at Eco.Core.Serialization.DataStore.OpenZipFile()
    at Eco.Core.Plugins.StorageManager..ctor()
    --- End of inner exception stack trace ---
    at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
    at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, Boolean nonPublic)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p)
    at Eco.Server.PluginManager.<>c__DisplayClass10_0.<.ctor>b__0()
    at System.Threading.Tasks.Task.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken)
    at Eco.Server.PluginManager..ctor()
    at Eco.Server.Startup.Start(String[] args)
    at Eco.Server.MainClass.Main(String[] args)
    ---> (Inner Exception #0) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Ionic.Zip.ZipException: Could not read Storage\Game.eco as a zip file ---> Ionic.Zip.ZipException: Cannot read that as a ZipFile ---> Ionic.Zip.BadReadException: Bad signature (0x00000000) at position 0x001056A1
    at Ionic.Zip.ZipEntry.ReadHeader(ZipEntry ze, Encoding defaultEncoding)
    at Ionic.Zip.ZipEntry.ReadEntry(ZipContainer zc, Boolean first)
    at Ionic.Zip.ZipFile.ReadIntoInstance_Orig(ZipFile zf)
    at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
    --- End of inner exception stack trace ---
    at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
    at Ionic.Zip.ZipFile._InitInstance(String zipFileName, TextWriter statusMessageWriter)
    at Ionic.Zip.ZipFile..ctor(String fileName)
    --- End of inner exception stack trace ---
    at Ionic.Zip.ZipFile..ctor(String fileName)
    at Eco.Core.Serialization.DataStore.OpenZipFile()
    at Eco.Core.Plugins.StorageManager..ctor()
    --- End of inner exception stack trace ---
    at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
    at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, Boolean nonPublic)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p)
    at Eco.Server.PluginManager.<>c__DisplayClass10_0.<.ctor>b__0()
    at System.Threading.Tasks.Task.Execute()<---

    Inner Exception
    System.AggregateException: One or more errors occurred. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Ionic.Zip.ZipException: Could not read Storage\Game.eco as a zip file ---> Ionic.Zip.ZipException: Cannot read that as a ZipFile ---> Ionic.Zip.BadReadException: Bad signature (0x00000000) at position 0x001056A1
    at Ionic.Zip.ZipEntry.ReadHeader(ZipEntry ze, Encoding defaultEncoding)
    at Ionic.Zip.ZipEntry.ReadEntry(ZipContainer zc, Boolean first)
    at Ionic.Zip.ZipFile.ReadIntoInstance_Orig(ZipFile zf)
    at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
    --- End of inner exception stack trace ---
    at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
    at Ionic.Zip.ZipFile._InitInstance(String zipFileName, TextWriter statusMessageWriter)
    at Ionic.Zip.ZipFile..ctor(String fileName)
    --- End of inner exception stack trace ---
    at Ionic.Zip.ZipFile..ctor(String fileName)
    at Eco.Core.Serialization.DataStore.OpenZipFile()
    at Eco.Core.Plugins.StorageManager..ctor()
    --- End of inner exception stack trace ---
    at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
    at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, Boolean nonPublic)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p)
    at Eco.Server.PluginManager.<>c__DisplayClass10_0.<.ctor>b__0()
    at System.Threading.Tasks.Task.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.Task.WaitAll(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken)
    at Eco.Server.PluginManager..ctor()
    at Eco.Server.Startup.Start(String[] args)
    at Eco.Server.MainClass.Main(String[] args)
    ---> (Inner Exception #0) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Ionic.Zip.ZipException: Could not read Storage\Game.eco as a zip file ---> Ionic.Zip.ZipException: Cannot read that as a ZipFile ---> Ionic.Zip.BadReadException: Bad signature (0x00000000) at position 0x001056A1
    at Ionic.Zip.ZipEntry.ReadHeader(ZipEntry ze, Encoding defaultEncoding)
    at Ionic.Zip.ZipEntry.ReadEntry(ZipContainer zc, Boolean first)
    at Ionic.Zip.ZipFile.ReadIntoInstance_Orig(ZipFile zf)
    at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
    --- End of inner exception stack trace ---
    at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
    at Ionic.Zip.ZipFile._InitInstance(String zipFileName, TextWriter statusMessageWriter)
    at Ionic.Zip.ZipFile..ctor(String fileName)
    --- End of inner exception stack trace ---
    at Ionic.Zip.ZipFile..ctor(String fileName)
    at Eco.Core.Serialization.DataStore.OpenZipFile()
    at Eco.Core.Plugins.StorageManager..ctor()
    --- End of inner exception stack trace ---
    at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
    at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, Boolean nonPublic)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p)
    at Eco.Server.PluginManager.<>c__DisplayClass10_0.<.ctor>b__0()
    at System.Threading.Tasks.Task.Execute()<---

    --END DUMP--


  • 2
    Posts
    141
    Views
    Log in to reply


  • Please check out EcoIssues and add or report whatever you can provide there.

    • ­ Ecoylent is people! Do not replace any meal with Ecoylent!

    EcoIssues at GitHub
    Eco Discord
    SLG support@strangeloopgames.com


2
Posts
141
Views
Log in to reply

Internal error.

Oops! Looks like something went wrong!