Stuck after computer crashed


  • I have only been playing for a short while and my computer unexpectedly shut off. i logged back on and went back to my game to continue with what i was doing and i went to set dirt down and this error keeps popping up.

    Caught exception:

    <size=60.00%>Caught exception invoking RPC PlayerInteract on Player!

    Unable to cast object of type 'LiteDB.IndexPage' to type 'LiteDB.DataPage'.

    Stack:
    at LiteDB.PageService.GetPage[T](UInt32 pageID)
    at LiteDB.PageService.GetFreePage[T](UInt32 startPageID, Int32 size)
    at LiteDB.DataService.Insert(CollectionPage col, Byte[] data)
    at LiteDB.LiteEngine.InsertDocument(CollectionPage col, BsonDocument doc, BsonType autoId)
    at LiteDB.LiteEngine.<>c__DisplayClass22_0.<Insert>b__0(CollectionPage col)
    at LiteDB.LiteEngine.Transaction[T](String collection, Boolean addIfNotExists, Func2 action) at LiteDB.LiteEngine.Insert(String collection, BsonDocument doc, BsonType autoId) at LiteDB.LiteCollection1.Insert(T document)
    at Eco.Core.Utils.AtomicAction.SimpleAtomicAction.TryApply()
    at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply()
    at Eco.Core.Utils.AtomicAction.MultiAtomicAction.TryApply()
    at Eco.Gameplay.Items.UsableItemUtils.PlayerPlaceBlock(Type blockType, Vector3i blockPosition, Player player, Boolean replaceBlock, IAtomicAction[] additionalActions)
    at Eco.Gameplay.Items.BlockItem.PlaceBlock(Type blockType, Vector3i targetPos, Player player, Boolean replaceBlock)
    at Eco.Gameplay.Items.BlockItem.OnActRight(InteractionContext context)
    at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results)
    at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)

    Stack:
    at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result)
    at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname)
    at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson)
    at Eco.Shared.Networking.NetPort.ProcessBuffer()
    at Eco.Shared.Networking.NetPort.Update()
    at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0()
    </size>

    I play on a server by myself and there are no other people to interact with. I can not make anymore progress on my game the way it is i was wondering if there was anything i could do other than starting a new server. Please Help.


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  • Please check out EcoIssues and/or contact Support direct.

    • ­ Ecoylent is people! Do not replace any meal with Ecoylent!

    EcoIssues at GitHub
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    SLG support@strangeloopgames.com


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Internal error.

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