insane light when loading imported objects
once i load server with the unity3d file the ingame sun light become extremely oversaturated, also bloom is insanely high, is there something i have to do inside the modkit in order to avoid this ?
it's a simple mod with 1 new object, i've used sampleitem and sampleobject from modkit, only added icon and 3d model and created related cs file
Hello. i had the same issue when i forgot to remove the "light" from blender.
yeah same thanks :)