Sugestions and feedback


  • so, first of all, i will preface this with my group and I all bought the game a couple of days ago and have been playing as a group of between 3-5 for most of the weekend. We are enjoying it so please take it as we mean it. constructive criticism.

    While I cant say how to make the late game experience better I think I have some valuable qol and more specific mechanical changes. That would at least vastle improve our, the new player experiance.

    qol Change 1: Have the drop down menu for the world map lenses (eg wheat productivity, bison, biomes) REMEMBER what the last thing you were on was.

    Having to scroll all the way down to flick between various productivity lenses when trying to figure out what a particular area of land would be good for is a reall pain in the butt.

    ALSO please put in some sort of multiple selection options, so that i could look at "all foods" all plants all trees etc . Or split the drop down in to smaller tabs that could be scrolled between with the mouse scroll or number keys. With a handy hint on the screen telling you which mapmode you were currently looking at.

    QOL 2:
    carts getting stuck on ramps, and ramps not properly attaching to the earth at the top of them.

    QOL 3: Deeds and permissions: Give people the option to have Look, deposit, and withdraw as separate options on chests.

    QOL4, If I put a work table flush to a hewn wall, could it not stick halfway through it, And can the thin hewn walls also attatch to a floorboard instead of leaving a gap?

    QOL5 Can we delete items, I don't want a stone hammer clogging up inventory while i have iron available. Could repair stations be linked to your stockpile? And after you repair can the item automatically go back to your inventory

    QOL6: The walking animation for other characters needs work...

    QOL7 If i have food in my action bar, can right-clicking or pressing its number cause you to eat the food?

    Now the big ones. Food and skill points:
    I only care about having a balanced diet before i log off, its not worth the effort to manage it while playing. This probably isn't gameplay you want to encourage.

    I would suggest the following.
    Skillpoints unlock skills. And using skills levels them up, with 1 skill point required to unlock the next level. Level 4 efficiency should take time to get, something along the lines of a week of regular effort

    While being balanced increases the rate the skills level.

    Being full or close to full should give you faster actions like chopping trees runing etc, but hunger should decrease faster the more full you are.
    (less decided suggestion) Being starving should make you unable to work but should stop your skill leveling and should be slower. So at least you can finish your job, all be it slowly before going home to get more food)

    Skills should have synergies, eg Unlocking lumber should cost less if you have logging/wood construction. This might be a good solution to the feeling that the skills get too expensive too quickly.

    that's all for now. Thanks for reading.
    Despite all this absolutely loving the game and can't wait to see what it turns in to.


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  • Hello i have some feedback for this game.
    -Finding server in server list is very horrible thing because there are no searching or sorting + server list still moving.
    -some recipes are insane. 1xCharred Sausage=4xBison or 80xhare. Bricklaying Skill Book need 50xMortared Stone=400xstone= 10x10 titles for minig.Or some books witch need 100Iron ingots=500x iron ore. I`m not sure if is enough resouces on server, especially if 4 independent players are there and half server is water. Maybe can some game/server setting will help.



  • @Chockobo
    the thing you will find is if you dont have efficiency's then yes it will cost that much but ass soon as you put some skill points into efficiency's you will notice the cost drops

    The Aussie 24/7 Servers Senior Admin
    https://www.aussie247eco.com/
    Server Discord https://discord.gg/Jps75CD



  • Ok but still:
    Cement Skill Book = 100 x Brick=2000x Stone=place 10 x 10 x 20 titles . Das is nicht NORMAL. What about version for people who don’t have masochistic deviations?



  • @Chockobo said:

    Ok but still:
    Cement Skill Book = 100 x Brick=2000x Stone=place 10 x 10 x 20 titles . Das is nicht NORMAL. What about version for people who don’t have masochistic deviations?

    @Chockobo said:

    Ok but still:
    Cement Skill Book = 100 x Brick=2000x Stone=place 10 x 10 x 5 titles . Das is nicht NORMAL. What about version for people who don’t have masochistic deviations?



  • @Chockobo have you leveled up your research efficiency?

    The Aussie 24/7 Servers Senior Admin
    https://www.aussie247eco.com/
    Server Discord https://discord.gg/Jps75CD



  • You have right. With 46% form reasearch efficiency and Brick Production Efficiency is not as bad as i as I thought.
    But some books must research person with specific skill. So reasearch efficiency is necessity for every players.



  • @Chockobo they only need to have read the skill scroll to be able to research the books that need skills
    i was the research person on our server we now have all skill books

    The Aussie 24/7 Servers Senior Admin
    https://www.aussie247eco.com/
    Server Discord https://discord.gg/Jps75CD


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