House Value Reserach - 6.1.2 (MESSY!)


  • Testing testing testing - 6.1.2
    This post is only to show bugs and my artistic decorating skills xD
    Summary at the bottom of post.

    Total:
    HV1.jpg
    ==============================================================
    General Rooms
    1st
    HV1 1st general.jpg
    2nd
    HV1 2nd general.jpg
    3rd
    HV1 3rd general.jpg

    ==============================================================
    Kitchens:
    1st
    HV1 1st kitchen.jpg
    2nd
    HV1 2nd kitchen.jpg
    3rd
    HV1 3rd kitchen.jpg
    4th
    HV1 4th kitchen.jpg
    5th
    HV1 5th kitchen.jpg
    6th?
    HV1 6th kitchen.jpg

    ==============================================================
    Summary:

    1. Rooms can be flooded, or have a tree inside the house - works just fine
    2. if u /spawntech and/or roads inside the current furnished room - points still count for House Value until You remove any object
    3. You don't need a door to have fully functional room, just open space 1x2 to go through

    General room

    1. Bookshelves / Shelves are counted as the same furniture type
    2. 3rd general room doesnt count anything else than Tallowcandle
    3. Candles doesn't show time when they run out of fuel
    4. After placing bookshelves/shelves in 2nd general room,

    Kitchen

    1. Cast Iron Stove / Stove doesnt count towards kitchen house value rating
    2. Cast Iron Stove / Stove bugged and they are inside of room, but phantom
    3. Mills stack just fine (lol)
    4. Objects outside of room create room , with disabled workbenches, that doesn't exist

    Industrial

    1. Every single industrial gives 0 points

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  • I am sure this decorating technique is exactly what the devs had in mind when creating this. :)



  • from what ive noticed so far you need to balance the total score of each room to increase the multiplier thank god for pots



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