[0.6.0.0] Server crashed bei Generierung von 180x180 Welt


  • Hallo,

    ich wollte wir eben ne Welt mit 180x180 (3.25km²) erstellen.
    Wärend der Abschlußphase verabschiedete sich er Server mit:

    [35:00] Initializing MinimapManager... Finished in 6.1ms
    [35:00] Initializing EconomyPlugin... Finished in 14.6ms
    [35:00] Initializing RouteProbingPlugin... Finished in 2.8ms
    [35:00] Initializing WorldLayerManager... Finished in 5.8ms
    [35:00] Initializing WorldObjectManager... Finished in 12.6ms
    [35:00] Initializing RoomPlugin... Finished in 21.6ms
    [35:00] Initializing ObjectivePlugin... Finished in 4.0ms
    [35:00] Initializing Legislation... Finished in 141.7ms
    [35:00] Initializing WebServerPlugin... Finished in 367.8ms
    [35:01] Initializing DiscordPlugin... Finished in 7.1ms
    [42:33] Initializing world layers... d in 3,235.7ms
    
    Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
       at Eco.Simulation.WorldLayers.Layers.PlantLayer.Pull()
       at Eco.Simulation.WorldLayers.WorldLayerSync.<>c__DisplayClass16_0.<Tick>b__3()
       at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func)
       at Eco.Simulation.WorldLayers.WorldLayerSync.Tick(WorldInteraction interactions, LayerTypes layers)
       at Eco.Core.Plugins.TickTimeUtil.TimeSubprocess(Action func)
       at Eco.Simulation.WorldLayers.WorldLayerManager.Tick()
       at Eco.Simulation.WorldLayers.WorldLayerManager.TryTick()
       at Eco.Simulation.WorldLayers.WorldLayerManager.Run()
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ThreadHelper.ThreadStart(Object obj)
    

    Ab es mit der Ram-Belegung nun wirklich was zu tun hat ist für mich schwer zu erkennen.

    Die Generierung von 150x150 (2.25km²) war erfolgreich.

    /edit:
    Habe jetzt unter Windows 10 eine 200x200 Welt generiert und diese auf dem Server geladen.
    Scheint also ein nur sporadisch auftretender Fehler zu sein.

    RAM Auslastung war kurz bei 5,9GB


  • 2
    Posts
    842
    Views
    Log in to reply


  • in 5.6, it was known to cause issues if you loaded a world with uneven numbers. Maybe this problem carried over to 6.0?

    Director of Staff @ the 327th Gaming Community
    Feel free to join us on discord! https://discord.gg/MXdJ87r


2
Posts
842
Views
Log in to reply

Internal error.

Oops! Looks like something went wrong!