Game crashes when trying to collect from Butcher Table


  • As title, I can't collect my project, cancel or remove the butcher table (since it has active projects) without the game crashing and giving the text below.

    Can anyone help?


    Caught exception: Caught exception invoking RPC ViewRPC on Client!

    Caught exception invoking RPC CancelWorkOrder on CraftingComponent!

    Object reference not set to an instance of an object.

    Stack:
    at Eco.Gameplay.Items.ChangedInventories..ctor(ChangedInventories changedInventories)
    at Eco.Gameplay.Items.InventoryChangeSet.AddItemRecursive(InventoryBase inventory, Item item, ItemCollection stack, ChangedInventories originalState)
    at Eco.Gameplay.Items.InventoryChangeSet.AddItemRecursive(InventoryBase inventory, Item item, ItemCollection stack, ChangedInventories originalState)
    at Eco.Gameplay.Items.InventoryChangeSet.AddItemRecursive(InventoryBase inventory, Item item, ItemCollection stack, ChangedInventories originalState)
    at Eco.Gameplay.Items.InventoryChangeSet.AddItems(InventoryBase inventory, IEnumerable1 items, ItemCollection stack) at Eco.Gameplay.Components.CraftingComponent.TryToCancel(WorkOrder workOrder, InventoryCollection destInventory, User user, IEnumerable1 itemsToRefund)
    at Eco.Gameplay.Components.CraftingComponent.CancelWorkOrder(Player player, WorkOrder workOrder)

    Stack:
    at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result)
    at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname)
    at Eco.Plugins.Networking.Clients.Client.ViewRPC(Guid guid, String methodname, BSONObject bson)


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  • Ah, linking to a storage chest has resolved.


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Internal error.

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