Just bought this game and so far love it but one thing what is disappointing is water. Way is behaving.
Lets say you have river going, and i drop soil to block it, but water still goes unaffected.
If i build 10 tiles tunnel water will fill it for few tiles just like minecraft which is crap.
Are you guys planning to work on this?
I've heard they do plan on doing more to the water physics but that will likely be a lot later in the beta. How ever in alpha 6 they are updating the water a little bit by adding water animals and plantslast edited by
Water is a tricky one, because if its given full physics treatment it becomes easy to flood the world, because theres an 'infinite source' of water at the root of a river that doesnt obey natural physics laws. Thus we have to do an approximation, which leads to the behavior youre seeing.
The solution I put in is aqueducts: you can transport water long distance if you surround it with aqueduct blocks, then it doesnt reduce. We're also working on pipe and pumps and other ways to irrigate.
I do have a soft spot for water simulation (check out our previous game Vessel).
cool thanks for reply
If you have Admin functions for yourself, you can also use /Level and /Give Water commands to terraform your area. It takes a bit to activate if you are summoning water for Farming purposes (freshwater source and water moisture), but it does affect and change the area of a 24 hour period.
I discussed it here on this thread:last edited by
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